GPU Standards Development Lead

Bolt Graphics

$175K — $250K *
Consumer Technology
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • 8+ years industry experience with graphics and compute development
  • Bachelor's/Master's degree in Computer Engineering, Computer Science, or related field
  • Deep understanding of modern GPU APIs like Vulkan, Metal, and DirectX
  • Extensive experience developing GPU graphics and compute applications
  • Strong proficiency in C/C++ programming
  • Experience with code analysis and LLVM/GCC internals
  • Demonstrated ability to ship high-quality production software
  • Experience with technical leadership.

Responsibilities

  • Lead the development of a host-side driver stack for GPU APIs on RISC-V architecture
  • Contribute to open-source initiatives such as Mesa
  • Coordinate with the GPU Driver team for API functionality
  • Participate in industry standards groups to develop GPU standards extensions
  • Run test suites to evaluate conformance to industry standards
  • Develop a toolchain for optimization and debugging.

Benefits

  • 100% covered medical, dental, and vision premiums
  • Stock options available
  • 401(k) match
  • Reimbursement for WFH equipment
  • Generous paid time off.
Full Job Description
About the role:

We're looking for a highly experienced GPU Standards Development Lead. You will lead the design, development, implementation, and toolchain of a high-performance host-side driver stack layering industry standard graphics and compute APIs on top of our proprietary API for our RISC-V GPU architecture.

What you'll do:

  • Lead the development of a high-performance host-side driver stack layering industry standard graphics and compute APIs such as Vulkan, OpenGL, OpenCL, & SYCL on top of our proprietary API for our RISC-V GPU architecture
  • Use and contribute to open-source initiatives such as Mesa
  • Coordinate with the GPU Driver team to implement functionality required by industry standard APIs within our proprietary GPU driver
  • Participate in Khronos and other industry standards groups to develop standards extensions that benefit our GPU
  • Run test suites such as Khronos CTS to evaluate our conformance to industry standards
  • Develop a toolchain for development, optimization, and debugging

Qualifications:

  • 8+ years industry experience with graphics and compute development
  • Bachelor's/Master's degree in Computer Engineering, Computer Science, or related field
  • Deep understanding of modern GPU APIs such as Vulkan, Metal, DirectX, CUDA, and SYCL
  • Extensive experience developing GPU graphics and compute applications and writing graphics and compute shaders
  • Strong proficiency in C/C++ programming
  • Experience with code analysis, IR (LLVM, MLIR, ISPC), and LLVM and GCC internals
  • Demonstrated ability to ship high-quality production software
  • Experience with technical leadership

Preferred Qualifications:

  • Experience with the open-source Mesa framework
  • Understanding and experience with RISC-V and vector processors
  • Experience co-designing hardware architectures
  • Understanding of path and ray tracing

Compensation Range: $175,000-$250,000 per year (California). This range represents the anticipated base pay for this role; the final offer may vary based on qualifications, experience, and location.

Benefits:

  • Medical, Dental, & Vision - 100% covered premiums
  • Equity - Stock Options
  • 401(k) match
  • WFH Equipment Reimbursement
  • Generous Paid Time Off


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