Reporting to the Technical Director, you will play a crucial role in leading the creation of best-in-class gameplay systems for a new, ambitious project. Working closely with the Design Director and team members from other disciplines (environment art, combat design, and more), you'll be instrumental in building core gameplay systems that bring all teams together.
Responsibilities
- Develop features and resolve issues across artificial intelligence systems, core gameplay elements, and UI framework under senior mentorship.
- Create modular, data-driven gameplay systems that support rapid iteration and scale across console and PC platforms.
- Work closely with design, animation, and audio teams to prototype mechanics, tune feel, and refine experiences through playtesting.
- Continuous Improvement - Stay up to date with UE5 subsystems (GAS, MassEntity, Chaos), propose tooling or workflow improvements, and help drive internal knowledge sharing.
Qualifications
- 3+ years as a Gameplay Engineer, with at least two significant shipped titles
- Extensive expertise in Unreal Engine (non-negotiable), UE5 preferred
- Proficiency in C++ and Unreal's Gameplay Framework (Actors, Components, GameMode, PlayerState, etc)
- Experience with Gameplay, AI Systems and UI.
- Passionate about prototyping, polishing and delivering tight player control and feedback loops.
- Self-motivated and organized
- Collaborative and friendly-your ability to get along with other team members while still pushing for a high quality end product is crucial to success
Red Hook Studios is an inclusive, respectful, and supportive workplace. We encourage candidates of all identities and backgrounds to apply.