Gameplay Engineer (Unreal Engine)

Red Hook Studios

• $90K — $110K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 3+ years as a Gameplay Engineer with 2+ shipped titles
  • Deep expertise in Unreal Engine, UE5 preferred
  • Strong proficiency in C++ and Unreal's Gameplay Framework
  • Experience in Gameplay, AI Systems, and UI
  • Passionate about player control and feedback loops
  • Self-motivated and organized
  • Strong collaborator with a focus on quality.

Responsibilities

  • Develop features and resolve issues in AI systems, gameplay elements, and UI framework
  • Create modular, scalable gameplay systems for console and PC
  • Collaborate with design, animation, and audio teams to refine mechanics through playtesting
  • Stay updated with UE5 subsystems and propose improvements
  • Facilitate internal knowledge sharing among teams

Benefits

  • Inclusive and respectful workplace environment
  • Encouragement for candidates from diverse backgrounds to apply
  • Support for personal and professional development
Full Job Description
Reporting to the Technical Director, you will play a crucial role in leading the creation of best-in-class gameplay systems for a new, ambitious project. Working closely with the Design Director and team members from other disciplines (environment art, combat design, and more), you'll be instrumental in building core gameplay systems that bring all teams together.

Responsibilities
  • Develop features and resolve issues across artificial intelligence systems, core gameplay elements, and UI framework under senior mentorship.
  • Create modular, data-driven gameplay systems that support rapid iteration and scale across console and PC platforms.
  • Work closely with design, animation, and audio teams to prototype mechanics, tune feel, and refine experiences through playtesting.
  • Continuous Improvement - Stay up to date with UE5 subsystems (GAS, MassEntity, Chaos), propose tooling or workflow improvements, and help drive internal knowledge sharing.


Qualifications
  • 3+ years as a Gameplay Engineer, with at least two significant shipped titles
  • Extensive expertise in Unreal Engine (non-negotiable), UE5 preferred
  • Proficiency in C++ and Unreal's Gameplay Framework (Actors, Components, GameMode, PlayerState, etc)
  • Experience with Gameplay, AI Systems and UI.
  • Passionate about prototyping, polishing and delivering tight player control and feedback loops.
  • Self-motivated and organized
  • Collaborative and friendly-your ability to get along with other team members while still pushing for a high quality end product is crucial to success


Red Hook Studios is an inclusive, respectful, and supportive workplace. We encourage candidates of all identities and backgrounds to apply.

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