Game Play Engineer, Battle Road

Onebrief, Inc

$90K — $120K *
US-AnywhereRemote in United States
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 3+ years of gameplay or game engine engineering experience, with a background in live service games
  • Familiarity with popular game engines like Godot, Unity, and Unreal
  • Experience in optimizing performance of game systems
  • Strong focus on enhancing player experience, particularly at large scale
  • U.S. Citizenship is required due to federal contract specifications.

Responsibilities

  • Collaborate with designers to refine gameplay concepts and ensure technical feasibility
  • Implement gameplay systems and player features in AtomEngine utilizing Godot, GDScript, and C++
  • Profile and optimize gameplay systems for performance across various scenarios
  • Design gameplay features with a clear understanding of client-server logic and state replication
  • Work with QA teams to validate gameplay features, identify issues, and refine user experience
  • Document system behavior, interfaces, and constraints to facilitate collaboration.

Benefits

  • Remote work environment with flexibility
  • Opportunity to work with a team of seasoned game developers
  • Engagement with cutting-edge technology and innovative approaches from the gaming industry
  • Collaboration in a values-driven culture of ownership and excellence
  • Potential impact on military simulations and operational strategies.
Full Job Description
About the Role

We are looking for a Game Play Engineer who loves solving cutting-edge technical challenges to deliver great player experiences.

As a Gameplay Engineer, you'll join a team of experienced game developers building AtomEngine, our scalable cloud-based simulation and modeling platform. In this role, you'll work with our awesome team, building new gameplay systems and user experiences.

What You'll Do
  • Collaborate closely with designers to iterate on gameplay concepts and specifications, ensuring features are technically feasible, performant, and deliverable within schedule constraints
  • Implement new gameplay systems and player-facing features in AtomEngine using Godot, GDScript, and C++
  • Profile, analyze, and optimize gameplay systems to ensure high performance and responsiveness across a range of scenarios and scales
  • Design gameplay features with a practical understanding of where logic lives (client vs server), how state is replicated, and how latency and scale impact gameplay behavior and player experience
  • Partner with QA and testing teams to validate features, identify edge cases, and iterate on bugs related to gameplay correctness, performance, and user experience
  • Write and maintain clear technical documentation describing system behavior, interfaces, dependencies, and constraints to support collaboration and long-term maintainability


What We Look For
  • 3+ years of game engine or gameplay engineering experience, with experience both shipping and supporting live service games
  • Familiarity with popular game engines (Godot, Unity, Unreal)
  • Experience optimizing performance of systems
  • A mindset focused on player experience at massive scales
  • Due to federal contract requirements, U.S. Citizenship is mandatory for this position.

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