Environment Artist (Lead)

Obsidian Entertainment

$128K — $178K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years in the game industry
  • Excellent technical ability with modeling, lighting, and surfacing
  • Expert knowledge of Maya or similar 3D modeling software
  • Expert knowledge of PBR texture and material pipelines
  • Strong communication skills and a detailed approach to organization
  • Effective knowledge of level building and modular assembly techniques for Unreal Engine

Responsibilities

  • Act as direct manager and mentor for Environment Artists
  • Work closely with the Art Director and other teams to ensure visual goals are met
  • Efficiently model, UV map, bake, and create materials for assets in Unreal Engine 5
  • Create a variety of high-quality environment art assets including props and structures
  • Manage terrain, foliage, and worldbuilding efforts in Unreal Engine 5

Benefits

  • Flexible hybrid work model at Obsidian Entertainment office
  • Opportunity for mentorship and leadership within a creative team
  • Work on a cross-platform RPG with a focus on high-quality visuals
  • Collaborative environment with other talented artists and developers
Full Job Description
The Lead Environment Artist will help define and build the visual direction of environments for a cross-platform RPG in Unreal Engine. This role focuses on leadership, including driving world building, developing pipelines, setting quality standards, and guiding a team in close partnership with the Art Director.

Strong hands-on skills are expected, but the primary goal is to lead, mentor, and ensure a cohesive, high-quality visual experience across the project.

This position requires the ability to work onsite in a hybrid capacity at the Obsidian Entertainment office in Irvine, CA.
Responsibilities
  • Act as direct manager and mentor for Environment Artists
  • Work closely with the Art Director, Tech Artists, Level Designers, and Environment Artists to ensure the visual target is met or exceeded
  • Efficiently model, UV map, bake, and create materials for environment assets within a PBR pipeline and assemble them in Unreal Engine 5
  • Create a wide range of high-quality environment art assets including props, interiors, and exteriors of structures
  • Manage terrain, foliage, and worldbuilding efforts via Unreal Engine 5
Requirements
  • 5+ years in the game industry
  • Excellent technical ability with a thorough understanding of modeling, lighting, and surfacing
  • Expert knowledge of Maya or similar 3D modeling software
  • Expert knowledge of PBR texture and material pipelines
  • Passion for collaboration with other artists and a desire to mentor junior talent
  • Strong communication skills and a detailed approach to organization
  • Effective working knowledge of performant and attractive level building as well as modular assembly techniques for Unreal Engine
Pluses
  • Knowledge of architecture, engineering fundamentals, and construction methods
  • Working knowledge of color theory
  • Understanding principles of good composition
  • A passion for RPGs, sci-fi, tabletop games, etc.
  • Familiarity with Obsidian games
Portfolio Requirements
  • A web portfolio showcasing a range of high-quality in-game environments that demonstrate ship-ready quality
  • Examples of lit interior and exterior environments
  • A range of hard surface and organic models
  • Samples from previous industry work
Portfolio Pluses
  • Architectural rendering samples
  • Environment art concept samples
  • Material examples in Unreal Engine

The estimated base pay range for this role is:
  • $128,730 - $178,940 per year

Please, no phone calls or drop-ins. We only accept electronic applications.

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