Electronic Arts Inc

Développeur.se de logiciels sénior.e - Plate-forme de capture multimodale / Senior Software Developer - Multimodal Capture Platform

Electronic Arts Inc • $169K — $242K *
Consumer Technology
11 - 15 years of experience
Job Overview by Ladders

Qualifications

  • 12+ years of software engineering experience with AAA game engines or similar real-time systems
  • Expert in C++ and software architecture for large, multithreaded codebases
  • Experience across multiple game engine domains such as rendering, simulation, gameplay, and audio
  • Background designing telemetry and capture systems for performance-critical applications
  • Proficiency in developing SDKs and APIs used by multiple teams
  • Familiarity with Python and CI/CD tools like Jenkins or GitLab
  • Proven technical leadership in architecture, code reviews, and mentoring

Responsibilities

  • Develop architecture for a reusable in-engine multimodal capture SDK
  • Establish synchronization contracts across various systems
  • Create shared capture interfaces for different data types
  • Define delivery contracts for certified raw capture sessions
  • Profile and optimize performance in complex real-time systems
  • Collaborate with integration engineers for portable adapters across architectures
  • Prototype and evaluate new capture techniques for platform capabilities

Benefits

  • 3 weeks of vacation per year
  • 10 paid sick days annually
  • Paid top-up to EI/QPIP benefits during parental leave
  • Extended health, dental, and vision coverage
  • Life and disability insurance
  • Retirement plan for regular full-time employees
  • Potential eligibility for bonuses and incentive programs
Full Job Description
Description & Requirements

" Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page. "

As a Senior Software Engineer, you will own the architecture and development of a shared platform for capturing synchronized, multimodal data from EA game engines. You will create the reusable systems that allow title teams and researchers to collect rendering, simulation, input, audio, and gameplay signals through a consistent technical interface.

You will work across engine domains and title architectures to turn experimental instrumentation into a reliable platform. You will balance research flexibility with performance, stability, maintainability, security, and developer usability.

This is a hybrid role, working three days per week in Montreal or Vancouver

You will report to the Lead Technical Director.

Responsibilities:
  • You will develop the architecture for a reusable in-engine multimodal capture SDK.
  • You will establish the timebase and synchronization contracts across rendering, simulation, input, audio, and gameplay systems.
  • You will develop shared capture interfaces for pre- and post-interface color, depth, normals, motion, camera, input, physics, animation, game state, and action events.
  • You will define buffering, serialization, encoding, session manifests, schema evolution, and delivery contracts for certified raw capture sessions.
  • You will profile and optimize instrumentation to manage performance, memory, GPU, storage, and stability costs in complex real-time systems.
  • You will partner with title integration engineers to create portable adapters and repeatable onboarding patterns across multiple game architectures.
  • You will build prototypes to evaluate new capture techniques and guide their transition into supported platform capabilities.


Qualifications:

  • 12+ years of professional software engineering experience, including experience with AAA game engines or comparable real-time systems
  • Expertise with C++ and software architecture in large, multithreaded codebases
  • Experience across several engine domains such as rendering, simulation, gameplay systems, animation, physics, audio, tools, or content pipelines
  • Experience designing instrumentation, telemetry, capture, replay, or observability systems for performance-critical software
  • Experience designing developer-facing SDKs, APIs, or platform abstractions used by multiple teams
  • Experience with Python and CI/CD tools such as Jenkins or GitLab
  • Experience providing technical leadership through architecture, code review, mentoring, and cross-team influence


We want to connect you with job opportunities that align with your interests, skills, and expertise. When you create an EA Careers Account and are logged into the portal, you can click "Get Recommendations" to view a curated list of job openings. These recommendations are enhanced by automated processing, including artificial intelligence, and take into account your skills and experience. However, all employment decisions are made by our hiring teams, not by automated systems.

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$169,500 - $242,600 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

Post To

External careers site, Internal careers site

LinkedInID

1449

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

Similar Jobs

More Jobs at Electronic Arts Inc

More Consumer Technology Jobs

Find similar Développeur.se de logiciels sénior.e - Plate-forme de capture multimodale / Senior Software Developer - Multimodal Capture Platform jobs: