Electronic Arts Inc

Développeur.se de logiciels - Flux de travaux agentifs / Software Developer - Agentic Workflows

Electronic Arts Inc • $104K — $142K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 3+ years of software development experience with AAA game engines (e.g., Frostbite, Unity, Unreal, Godot, or proprietary)
  • Expertise in C++
  • Experience with Python
  • Familiarity with agentic harnesses and workflows (Claude Code, Codex, Opencode)
  • Knowledge of context engineering, graph engineering, and long-running workflow orchestration
  • Experience in one or more game engine development domains (e.g., gameplay, simulation, systems, content pipelines, and performance-critical systems)

Responsibilities

  • Build and extend an agentic harness for game logic generation, including tool orchestration and context management.
  • Integrate creator-focused systems into the core engine architecture with engine developers.
  • Implement guardrails for content safety, including sandboxed execution and human review points.
  • Develop evaluation metrics for agent output, ensuring generated games meet performance and intent criteria.
  • Collaborate with researchers, developers, artists, and designers to transition prototypes into production-ready features.
  • Design extensible interfaces for rapid technology iteration while maintaining architectural integrity.
  • Define productization strategies for new technologies within the engine, influencing architecture and creator experience.

Benefits

  • Paid time off (3 weeks per year to start)
  • 80 hours per year of sick time
  • 16 paid company holidays per year
  • 10 weeks paid time off for parental bonding
  • Medical/dental/vision insurance
  • Life and disability insurance
  • 401(k) retirement plan
  • Paid top-up to EI/QPIP benefits for new parents (up to 100% of base salary)
  • Extended health/dental/vision coverage in Canada
Full Job Description
Description & Requirements

" Pour visualiser la description de poste en franais, veuillez selectionner le franais dans le menu droulant au haut de la page. "

As a Software Developer, you will help build the agentic harness that turns intent into working games and the loop that lets an agent write, run, evaluate, and repair its own work.

This is a hybrid role, onsite three days a week, in Redwood City, Montreal, or Vancouver.

Responsibilities:
  • You will build and extend an agentic harness for game logic generation, covering tool orchestration, context management, and integration of these capabilities into the engine.
  • You will partner with engine developers, integrating creator-focused systems into our core engine architecture to enable generative creation workflows.
  • You will implement guardrails including sandboxed execution, permissioned tool access, content-safety and IP checks, and human review points before generated content reaches players.
  • You will build evaluation for agent output, including whether a generated game compiles, loads, holds frame rate, and matches intent, and turn those checks into automated regression suites that gate harness changes.
  • You will partner with researchers, developers, artists, and designers to translate prototypes into production-ready engine features, ensuring alignment with existing systems.
  • You will design extensible interfaces that allow rapid iteration on new technologies while maintaining architectural integrity and developer usability.
  • You will define how you productize new technologies within the engine, influencing architecture and creator experience.

Qualifications:

  • 3+ years of software development experience with AAA game engines (e.g., Frostbite, Unity, Unreal, Godot, or proprietary)
  • Expertise in C++
  • Experience with Python
  • Experience with agentic harnesses and workflows (Claude Code, Codex, Opencode)
  • Experience with context engineering, graph engineering, and long running workflow orchestration
  • Experience with one or more game engine development domains (e.g., gameplay, simulation, systems, content pipelines, and performance-critical systems)


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Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD

* California (depending on location e.g. Los Angeles vs. San Francisco) *$120,600 - $184,000 USD

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

Post To

External careers site, Internal careers site

LinkedInID

1449

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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