Electronic Arts Inc

Concept Hard Surface Artist - (Apex Legends)

Electronic Arts Inc$92K — $129K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 3+ years as a Concept Artist in games or entertainment
  • Strong portfolio showcasing artistic fundamentals
  • Clear communication skills for production-ready concepts
  • Expertise in hard surface design principles
  • Proficiency in digital painting software and familiarity with 3D tools
  • Understanding of visual storytelling and composition
  • Excellent collaboration skills in a team environment
  • Ability to iterate quickly based on feedback
  • Willingness to learn new tools and technologies

Responsibilities

  • Collaborate to generate compelling concept art for Apex Legends
  • Design high-quality hard surface cosmetics and assets
  • Apply industrial and weapon design knowledge in concepts
  • Translate creative direction into production-ready visuals
  • Create visual storytelling pieces for world-building
  • Use 3D tools for concept development support
  • Contribute to cross-discipline creative efforts as needed
  • Provide feedback to external partners for quality assurance
  • Design within gameplay and production constraints
  • Stay updated on tools and workflows for team efficiency
  • Share knowledge and best practices with team members

Benefits

  • 3 weeks of paid time off annually
  • 16 paid company holidays each year
  • Medical, dental, and vision insurance
  • Life and disability insurance
  • 401(k) retirement plan options
  • Paid maternity and parental leave with top-up
  • 10 days of sick time per year
  • Bonus and incentive programs considered for certain roles
Full Job Description
Hard Surface Concept Artist - Apex Legends (Concept Artist I)

We are seeking a Concept Artist I to join the Apex Legends team. In this role, you will help create compelling visual designs that define the hard surface cosmetics and visual identity of Apex Legends. You will apply strong artistic fundamentals, design sensibilities, and storytelling skills to bring ideas to life while supporting both gameplay needs and the evolving aesthetic of a live-service game.

You will work closely with the Hard Surface Concept Art Lead, Art Directors, and your immediate team to deliver high-quality concept work. Additionally, you will collaborate with external partners to help maintain Apex Legends' visual quality and style standards. The ideal candidate is a strong visual problem solver who thrives in a collaborative environment and is passionate about creating bold, iconic designs.
Key Responsibilities
  • Concept Generation: Collaborate closely with the Art Lead and immediate team to create compelling concept art that supports gameplay, player fantasy, and the Apex Legends experience.
  • Asset Design: Design high-quality hard surface cosmetics and assets that align with the game's established visual language and style.
  • Artistic Execution: Apply a strong understanding of industrial design, weapon design, color theory, lighting, materials, and perspective in all concept work.
  • Production Pipeline Support: Translate creative direction into clear, production-ready visual solutions that can be effectively executed by downstream teams.
  • Visual Storytelling: Create illustrations and visual storytelling pieces that communicate narrative intent and support world-building through asset design.
  • 3D Integration: Utilize 3D tools to support concept development, including block-ins, lighting, camera setup, and perspective assistance.
  • Cross-Discipline Collaboration: Contribute to animation, FX, and cinematic ideation when needed, including basic storyboarding and motion exploration.
  • Feedback & Iteration: Participate actively in team critiques and feedback sessions, iterating quickly to improve quality and alignment with project goals.
  • External Development: Support external development efforts by reviewing outsourced work and providing actionable feedback to ensure consistency with project quality standards.
  • Constraint Management: Design within gameplay, technical, and production constraints, ensuring concepts are achievable and production-friendly.
  • Workflow Optimization: Stay informed on emerging tools, workflows, and production methodologies to help improve efficiency and creative iteration across the team.
  • Knowledge Sharing: Contribute to team growth by sharing knowledge, workflows, and best practices with peers.
Required Qualifications
  • Professional Experience: 3+ years of experience as a Concept Artist in games, entertainment, or a related industry.
  • Portfolio: A strong portfolio demonstrating exceptional artistic fundamentals, including design, color, composition, lighting, materials, and perspective.
  • Technical Communication: Proven ability to create clear, production-ready concepts that effectively communicate design intent to downstream developers.
  • Hard Surface Expertise: Strong understanding of hard surface design principles, including industrial and/or weapon design.
  • Software Proficiency: Proficiency with industry-standard digital painting software and familiarity with 3D tools commonly used in concept workflows.
  • Cinematic Fundamentals: Understanding of visual storytelling, composition, cinematography, and player-facing readability.
  • Collaboration Skills: Strong collaboration and communication skills within a multidisciplinary team environment.
  • Adaptability: Ability to incorporate feedback quickly and iterate effectively in a fast-paced production setting.
  • Continuous Learning: Openness to learning and adopting new tools, workflows, and emerging technologies that improve efficiency and creative development.
Preferred Qualifications
  • Experience supporting or mentoring junior artists.


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$92,900 - $129,200 CAD

* California (depending on location e.g. Los Angeles vs. San Francisco) *$104,400 - $157,400 USD

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

Post To

External careers site, Internal careers site

LinkedInID

1040695

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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