Combat Designer - Enemies

Red Hook Studios

$90K — $110K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5-7+ years of professional game design experience in combat or gameplay systems
  • Experience with at least one shipped title that involved combat or enemy mechanics
  • Strong grasp of combat fundamentals including balance, enemy behaviors, and pacing
  • Proficient with Unreal Engine 5, especially in prototyping and scripting
  • Hands-on approach with a focus on building and implementing systems
  • Proven track record of ownership and initiative in game design projects
  • Ability to collaborate effectively within a team while maintaining high quality standards

Responsibilities

  • Design, prototype, and implement diverse enemy units and combat encounters
  • Develop enemy behaviors and AI that are responsive and engaging for players
  • Create engaging and memorable pacing for combat encounters alongside level design teams
  • Rapidly prototype ideas in Unreal Engine for in-game testing and iteration
  • Work closely with the combat team to leverage multidisciplinary expertise
  • Refine game elements through iterative playtests and player feedback
  • Document systems and features clearly for team communication

Benefits

  • Inclusive and supportive workplace environment
  • Encouragement of candidates from diverse backgrounds to apply
  • Opportunities for growth and development in game design
  • Collaboration with a highly skilled combat team
  • Hands-on engagement with cutting-edge design tools
Full Job Description
We're looking for an Encounter Designer to help craft the enemies and encounters that are crucial to ensuring a challenging and fun combat experience. You'll take a hands-on approach to designing and creating compelling enemies and combat encounters that engage players in tactical and strategic thinking. If you love jumping into tools, iterating quickly, and obsessing over how enemies feel, we'd love for you to grow your craft here. Reporting to the Design Manager and partnering closely with our Combat team, you'll take real ownership over enemies and combat encounters that help define the player experience.

Responsibilities
  • Design, prototype, and implement enemy units, mechanics, and encounters that feel tense, readable, formidable, and rewarding
  • Design and implement enemy behaviors and combat AI that create distinct, readable, and responsive threats
  • Craft memorable combat encounters and pacing, working closely with level and environment teams
  • Rapidly prototype in Unreal to test ideas directly in-game and then refine and implement those ideas to shippable state
  • Collaborate with the combat team to take advantage of cross-disciplinary expertise
  • Iterate through playtests, metrics, and feedback, constantly improving clarity, balance, and fun
  • Create clear documentation to communicate how systems and features work


Qualifications
  • 5-7+ years of professional game design experience with hands-on combat or gameplay systems work
  • At least one shipped title where you contributed meaningfully to combat or enemy mechanics
  • Solid understanding of combat fundamentals: balance; enemy behaviors; combat pacing; telegraphing and readability; and difficulty curves
  • Experience prototyping and scripting directly in Unreal Engine 5 (including blueprints and GAS) or similar tools
  • A builder's mindset, you're comfortable jumping into tools and making things work yourself
  • Demonstrated commitment to taking ownership, exchanging knowledge, and driving initiatives independently
  • Collaborative and friendly-your ability to get along with other team members while still pushing for high quality end product is crucial to success


Red Hook Studios is an inclusive, respectful, and supportive workplace. We encourage candidates of all identities and backgrounds to apply.

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