ProbablyMonsters

Cinematic Media Artist

ProbablyMonsters$110K — $161K *
Media
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Experience with game engines or mod tools, and video capture software/hardware.
  • Strong understanding of cinematic language and camera technology.
  • Ability to articulate and execute a unique creative vision from start to finish.
  • Proficient in taking ownership of tasks and projects.
  • Demonstrated ability to collaborate effectively within a team environment.
  • Fast learner with strong organizational and communication skills.
  • Passionate storyteller focused on delivering high-quality work.
  • Solid knowledge and enthusiasm for gaming.

Responsibilities

  • Compose and capture cinematic gameplay sequences for marketing materials.
  • Create bespoke cinematic sequences using Unreal Engine 5 and existing game assets.
  • Develop trailers, imagery, and videos for internal and external use.
  • Maintain and update game builds weekly.
  • Edit video content in both supervised and unsupervised settings.
  • Generate shot lists based on creative briefs and pitch decks.
  • Work closely with creative directors and producers to achieve the artistic vision.
  • Report gameplay issues to development teams and creative services staff.
  • Coordinate content delivery across appropriate channels.

Benefits

  • Comprehensive medical coverage including health, dental, and vision.
  • Healthcare and dependent care spending accounts, alongside life and AD&D insurance.
  • 401(k) plan with annual contributions from the company.
  • Paid holidays, vacations, bereavement leave, and parental leave.
Full Job Description
Description

THE ROLE:

We are looking for a multidisciplinary Cinematic Media Artist to help create external/internal marketing assets. This role sits within Creative Services which is responsible for championing a global team of world-class marketers who have launched industry-leading games and are committed to mentoring, training, and developing the next generation of video game marketers. This role is an onsite role located in Fort Worth, TX.

WHO YOU ARE:
  • You have experience with game engines and/or mod tools, and video capture software/hardware.
  • You have a strong understanding of cinematic language and camera technology.
  • You can describe your unique vision and execute it end to end.
  • You have an ability to take ownership for assigned tasks and projects.
  • Be able to work well in a collaborative team environment.
  • You're a fast learner with high flexibility, solid organizational skills, and excellent communication skills.
  • Passionate storyteller who is focused on producing excellent work.
  • You have a strong knowledge and passion for gaming.
  • Desire to push creative boundaries and deliver outstanding results.

WHAT YOU WILL DO:
  • Compose and capture cinematic single player and multiplayer gameplay sequences for use in trailers, ads, social videos, presentations, etc.
  • Work in Unreal Engine 5, creating bespoke cinematic sequences that utilize existing game assets or modify them where necessary.
  • Create compelling trailers, imagery, and gameplay videos for external and internal purposes.
  • Maintain and update game builds on a weekly basis.
  • Edit in both a supervised and unsupervised capacity.
  • You possess the ability to generate shot lists based on creative briefs, pitch decks and editorial string outs.
  • Proven ability to work closely with creative directors, producers, and marketing executives to ensure creative vision is achieved.
  • Reporting and communicating gameplay issues/bugs to development teams and creative services team.
  • Flexible and team orientated. Should have good interpersonal and follow-up skills and the ability to manage multiple projects and tasks.
  • Coordinate delivery of produced content for distribution on acceptable channels.

QUALIFICATIONS:
  • You have experience creating game-related game capture for a development studio or creative agency.
  • General understanding of Unreal Engine 5 and sequencer.
  • Experience in creative video editorial work in a post-production facility or creative agency.
  • Mid-Senior level knowledge of industry standard video editing software.
  • Adobe Premiere, Audition, Photoshop, After Effects, Davinci Resolve.
  • General understanding of post-production workflows, video formats and process.
  • Excellent written and verbal communication skills with demonstrated ability to present edits to creative leadership.
  • Bachelor's degree or equivalent experience. Must provide a current demo reel showcasing previous editing and game capture work.

PREFERRED SKILLS:
  • Mid-Senior level of Adobe After Effects.
  • Strong compositing skills, experience working with a Resolve.
  • Experience filming live action video. (Sony, RED).
  • Passionate about the gaming industry and understanding of the different genres and user bases.

Benefits:
  • We provide a rich benefits package:
    • Medical Coverage - health, dental, and vision paid at 88% for the employee and dependents are subsidized by the Company.
    • Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance.
    • 401(k) with an annual contribution by the Company.
    • Paid holidays and vacation, bereavement leaves, and parental leave.

Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company.

Compensation:
  • This is a full-time, benefits-eligible, exempt (salaried) position.
  • The full salary range for this position is $110,000 - $161,000 per year. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay, and internal equity.
  • In addition to base pay, employees in this role may be eligible for additional incentives, such as short- and long-term incentives. Incentive compensation is not guaranteed.

About ProbablyMonsters

ProbablyMonsters is a video game holding company founded in 2016 by Harold Ryan. The company is headquartered in Issaquah, Washington and has two internal development studios, Cauldron Studios and Firewalk Studios. The company's mission is to create AAA games and provide a sustainable environment for game developers. The company has a unique approach to game development, where they focus on creating a culture of transparency and collaboration between the development teams and the company's leadership. The company has not yet released any games, but they have announced several upcoming titles.
Learn more about ProbablyMonsters
Size
200 employees
Industry
Founded
2016

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