Electronic Arts Inc

Audio Software Engineer - UFC

Electronic Arts Inc$104K — $142K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 3+ years of professional software engineering experience, particularly with large-scale or performance-sensitive systems.
  • Expertise in C++ and adeptness in managing complex codebases.
  • Strong grasp of systems-level fundamentals including performance, memory management, and multithreading.
  • Experience with game engines or real-time systems is essential.
  • Demonstrated ability to deliver complex systems from inception to completion, ensuring predictability and quality.
  • Familiarity or interest in AI-assisted development tools to enhance workflow and development processes.
  • Collaborative mindset with strong communication skills across various disciplines.

Responsibilities

  • Act as a technical partner for the team, sharing knowledge on platform capabilities and engine behavior.
  • Guide other domains to improve features through scalable technical solutions and shared systems.
  • Define and drive engine and platform strategies in collaboration with technical leadership.
  • Deliver key performance improvements for systems including stability and developer workflows.
  • Oversee systems initiatives from planning to execution, focusing on risk management and quality.
  • Monitor and uphold technical KPIs across multiple performance metrics.
  • Foster relationships with franchise systems and engine groups to share innovations and best practices.

Benefits

  • Play a crucial role in a franchise enjoyed by millions globally.
  • Influence multiple technical domains without being confined to a specific feature area.
  • Contribute to the long-term engine and systems strategy.
  • Advance your engineering career while remaining engaged in development work.
  • Collaborate with a passionate team dedicated to building a leading fighting game.
Full Job Description
Description & Requirements

Important Note: This team works onsite at EA Vancouver (Burnaby office). Applicants are required to work onsite 3 days, Tuesday - Thursday every week.

As a Systems Software Engineer , you will help define, deliver, and evolve the foundational engine and technology systems that enable performance, scalability, and creative freedom across all domains-gameplay, animation, rendering, online, front end, and tools.

This role focuses on hands-on engineering and collaborative problem solving. You'll work on challenging systems problems while taking ownership of key initiatives, collaborating across teams, and enabling others to succeed.

Your Impact
Be the Technical Glue
  • Act as a trusted technical partner across the team, helping engineers understand platform capabilities, engine behavior, and system-level tradeoffs .
  • Enable other domains to design and ship better features by providing guidance, shared systems, and scalable technical solutions.
Drive Systems & Engine Evolution
  • Help define and drive engine, platform, automation, and release strategies in partnership with technical leadership.
  • Deliver foundational improvements in performance, memory usage, load times, stability, and developer workflows through well-designed systems.
Own Delivery & Technical Quality
  • Own the delivery of systems initiatives end-to-end, including planning, risk identification, and execution.
  • Track and uphold technical KPIs across performance, memory, stability, and maintainability on all supported platforms.
  • Ensure systems ship predictably, scale effectively , and support both development and live-service needs.
Collaborate Beyond the Team
  • Build strong working relationships with franchise systems teams and central engine groups , sharing solutions, best practices, and hard-earned lessons.

Your Qualifications
  • 3+ years of professional software engineering experience , including work on large-scale or performance-sensitive systems .
  • Strong expertise in C++ and comfort navigating large, complex codebases .
  • Solid understanding of systems-level fundamentals : performance, memory management, multithreading, and platform constraints.
  • Experience working in or alongside game engines or real-time systems .
  • A proven ability to deliver complex systems end-to-end with quality and predictability.
  • Experience with, or strong curiosity around, AI-assisted development tools (e.g., coding agents) to accelerate prototyping, development, testing, and workflow automation.
  • Proven track record of-or strong affinity for-integrating emerging AI technologies into development or creative pipelines to drive innovation and efficiency
  • A collaborative, support-oriented mindset , with clear communication across disciplines.


Preferred
  • Exposure to tooling, build systems, automation , or multi-platform development .
  • Interest in growing technical leadership responsibilities and influencing long-term strategy.

Why Join Us
  • Play a foundational role in a franchise enjoyed by tens of millions of players worldwide .
  • Influence nearly every technical domain without being locked into a single feature area.
  • Help define long-term engine, platform, and systems strategy .
  • Grow your engineering career while staying close to hands-on development.
  • Work with a collaborative, passionate team building one of the world's premier fighting games.


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

Post To

External careers site, Internal careers site

LinkedInID

74884070

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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