Electronic Arts Inc

Audio Software Engineer - EA SPORTS™ NHL

Electronic Arts Inc$104K — $142K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 3+ years in software or game development, especially with large, multiplatform codebases
  • Proficient in C++ and solid in object-oriented design and modern software engineering
  • Experience with production-level software or game engine systems debugging
  • Background in audio technology or real-time audio systems
  • Familiarity with AI-assisted development tools for code generation and validation
  • Understanding of memory management and multithreading for runtime optimization
  • Strong debugging and problem-solving ability
  • Excellent communication skills for cross-disciplinary collaboration
  • Bachelor's degree in computer science or a related field.

Responsibilities

  • Collaborate with Audio Artists and Designers to create innovative audio features
  • Architect and implement scalable audio systems and content pipelines
  • Analyze requirements and design new features with multidisciplinary teams
  • Profile, debug, and optimize audio systems for various platforms
  • Enhance audio authoring workflows using the Frostbite audio toolset.

Benefits

  • 3 weeks of vacation per year to start
  • 10 days of sick leave per year
  • Paid top-up to EI/QPIP benefits for new parents
  • Extended health, dental, and vision coverage
  • Life and disability insurance
  • Retirement plan for full-time employees
  • Potential eligibility for bonuses and other incentives.
Full Job Description
Description & Requirements

As an Audio Software Engineer , you will develop and support the core technology that brings our audio experiences to life. You will collaborate closely with Audio Artists, Designers, and fellow Software Engineers to build innovative audio features, authoring tools, and robust workflows for systems such as sound effects, commentary, and crowd dynamics. You will own audio features across all development phases-from architectural design and implementation to profiling, debugging, optimization, and multi-platform release.

Your Responsibilities
  • Partner closely with Audio Artists, Designers, and Engineers to bring new audio experiences and sports realism to life.
  • Architect and implement scalable runtime audio systems, authoring tools, and content pipelines.
  • Work with multidisciplinary teams on requirements analysis and technical design for new features.
  • Profile, debug, and optimize audio systems across multiple platforms with consideration for memory, CPU usage, and low-latency execution.
  • Leverage and extend the Frostbite audio toolset to enhance audio authoring workflows and developer efficiency.


Your Qualifications

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you meet most of the requirements and are comfortable opening a dialogue to be considered.
  • 3+ years of professional software or game development experience, preferably within large, multiplatform codebases.
  • Strong proficiency in C++ with a solid foundation in object-oriented design, data structures, and modern software engineering best practices.
  • Experience developing, maintaining, and debugging production-level software or game engine systems.
  • Background in developing audio technology or real-time audio systems with an interest in audio technology and creating high-quality interactive audio experiences.
  • Experience in utilizing AI-assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI-generated code.
  • Understanding of memory management, multithreading, and runtime optimization.
  • Strong debugging and problem-solving skills.
  • Strong communication and collaboration skills, with the ability to partner effectively across both technical and non-technical disciplines.
  • Bachelor's degree in computer science or related field, or equivalent training and professional experience.


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

Post To

External careers site, Internal careers site

LinkedInID

74884070

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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