Position Summary: AGBO is looking for an Audio Director to set the creative and technical bar for audio across games - building signature SFX, shaping dialogue and music, and solving implementation problems in-engine. Youll partner directly with game directors to make sure audio drives story and gameplay feel, and youll define the pipelines and stands that scale as our slate grows.
Key Responsibilities:- Own the end-to-end audio vision for interactive projects from pre-production through ship
- Collaborate with game directors, narrative designers, and production teams to ensure audio supports gameplay, story, and pacing
- Define the audio teams core tools, workflows, and technical standards so the team can work efficiently and consistently as the company and project scales
- Own the implementation of audio in-engine in close partnership with programmers and engineers
- Manage relationships with external audio studios and freelance sound designers
- Set and manage audio budgets, schedules, and resourcing
- Establish and evolve audio pipelines, tools, and best practices that scale
- Set and uphold quality bars for mixing, spatial audio, and platform-specific audio requirements
- Represent audio in cross-departmental creative reviews
- Stay current with industry trends and emerging tools in game audio, spatial/ immersive sound and adaptive music
- Perform all other duties as assigned
Qualifications & Skills:- 5-8 years of professional audio design experience, with a strong portfolio of shipped projects
- Deep proficiency with audio middleware (Wwise, FMOD, MetaSounds) and DAWs (pro tools, Reaper, or similar)
- Strong understanding of Unreal Engine and how audio integrates with real-time systems
- Excellent collaboration and communication skills
- Reel or portfolio demonstrating range across sound design and music integration
Additional Information:- Candidates must be legally authorized to work in the U.S.