Ubisoft

Associate Tech Director - Design

Ubisoft • $100K — $120K *
Technical Services
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • Extensive Tech Design experience with Unreal Engine 4 or 5
  • Advanced knowledge of Blueprint Visual Scripting
  • Familiarity with gameplay systems like inventory and AI
  • Proficiency in Unreal Engine level design tools
  • Experience with performance profiling and debugging tools
  • Strong collaboration skills with programming teams
  • Ability to communicate technical concepts effectively

Responsibilities

  • Guide Tech Designers on Unreal Engine best practices
  • Partner with the Director Tech Design on strategic topics
  • Collaborate with programming teams for implementation feedback
  • Translate gameplay architectures into Blueprint tools
  • Equip Level Designers with effective tools and Blueprints
  • Define standards for Blueprint quality and performance
  • Prototype gameplay systems and diagnose performance issues
  • Create documentation and mentor on advanced Unreal Engine features

Benefits

  • Opportunities for professional development and mentoring
  • Collaborative and innovative team environment
  • Access to cutting-edge technologies and tools
  • Involvement in a renowned gaming company
  • Flexible work hours and potential remote work options
Full Job Description
As an Associate Tech Director - Design at Ubisoft Montréal, you will serve as the primary Unreal Engine technical reference within the Tech Design team. Working closely with the Director Tech Design, Tech Designers, and programming team, you will translate existing gameplay system architecture into modular, reusable Blueprint tools and workflows. You will help remove technical bottlenecks, support faster iteration, and strengthen the team's Unreal Engine expertise through teaching, mentoring, and practical guidance. What you'll do • Guide Tech Designers on Unreal Engine best practices, Blueprint architecture, workflow improvements, and technical problem solving • Partner with the Director Tech Design on Unreal Engine topics and contribute technical expertise to priorities and strategic direction • Collaborate with programming teams to understand gameplay system architecture, share Level Design use cases, and provide focused implementation feedback • Translate gameplay architecture for weapons, inventory, crafting, artificial intelligence, and interaction systems into modular and performant Blueprint tools • Equip Level Designers with reliable and documented tools, systems, and Blueprints that support efficient iteration and level creation • Define and maintain standards for Blueprint quality, performance, architecture, and asset naming across the studio • Prototype gameplay systems in Blueprint before their potential transfer to native code • Diagnose and resolve issues involving Blueprint performance, compilation, and stability • Create and maintain documentation that includes diagrams, conventions, implementation examples, and technical guidance • Teach and mentor Tech Designers on advanced Unreal Engine features, including Gameplay Ability System, Blueprint Interfaces, Animation Blueprints, and Data Assets Qualifications What you bring to the team • Demonstrate extensive Tech Design experience and advanced hands-on expertise with Unreal Engine 4 or Unreal Engine 5 • Apply advanced Blueprint Visual Scripting knowledge to architecture, optimization, and communication patterns between Blueprints • Understand common gameplay systems such as inventory, weapons, crafting, interactions, and basic artificial intelligence • Use Unreal Engine level design tools such as Landscape, World Partition, Data Layers, and Level Instances • Improve Blueprint performance with profiling and debugging tools such as Unreal Insights and Blueprint Profiler • Collaborate effectively with programming teams on complex gameplay systems and technical workflows • Explain technical concepts clearly to both technical and non-technical collaborators • Support teaching, mentoring, documentation, and knowledge sharing across Tech Design, Programming, and Level Design teams What to send our way • Share your CV highlighting relevant skills and experiences • Include portfolio or project links showcasing relevant Unreal Engine or Blueprint work Additional Information

About Ubisoft

Ubisoft Entertainment SA is a French video game company headquartered in Montreuil with several development studios across the world. It publishes games for several video game franchises, including Assassin's Creed, Far Cry, Just Dance, Prince of Persia, Rayman, Raving Rabbids, and Tom Clancy's. The company's largest development studio is Ubisoft Montreal in Canada, which is responsible for the development of Assassin's Creed, Far Cry, and Watch Dogs, among others. Ubisoft is the fourth largest publicly traded game company in the Americas and Europe in terms of revenue and market capitalization, after Activision Blizzard, Electronic Arts, and Take-Two Interactive. The company has over 18,000 employees and has development studios in 35 countries. Ubisoft's revenue for the fiscal year 2020-2021 was ?2.2 billion.
Learn more about Ubisoft
Size
20,665 employees
Industry
Founded
1986
NASDAQ

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