Thatgamecompany

Animator (Mid-Senior)

Thatgamecompany$78K — $127K *
US-AnywhereRemote in United States
Media
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Minimum 3 to 5 years professional experience in animation across film, TV, or game development.
  • Strong understanding of foundational animation principles such as squash and stretch, anticipation, and follow-through.
  • Proficiency in Autodesk Maya for animation creation and asset export.
  • Experience with Perforce and familiarity with game engines like Unreal and Unity.
  • Excellent communication skills to collaborate effectively with both technical and non-technical teams.

Responsibilities

  • Hand-key in-game animations for humanoid and quadrupeds using Autodesk Maya.
  • Manage asset submissions with Perforce version control.
  • Implement animations into the proprietary game engine.
  • Conduct thorough testing to verify that game assets function as intended.
  • Create pre-visualization style animations to represent gameplay concepts visually.
  • Collaborate with Engineering, Gameplay, Tech Anim, and 3D Art departments to resolve issues and achieve project goals.

Benefits

  • Paid Time Off, Holidays, and Two Weeks Winter Break.
  • Immediate medical, dental, and vision coverage for employees and their dependents from day one.
  • Pet Insurance options available.
  • Compassionate leave for family care needs.
  • Pre-tax wellness and work-from-home stipends.
  • 401K savings plan with company match contributions.
  • Mental health resources including Headspace membership and Employee Assistance Program.
  • Discount portal for everyday goods and services.
  • Inclusivity and diversity initiatives, fostering professional growth opportunities.
Full Job Description
Animator (Mid-Senior)

An active portfolio/reel link is required to be considered for this role.

Role Overview

The primary function for this role as animator is to hand-key animation assets, implement them into the proprietary game editor, and test the implementation of these animations in the game. Because we are a small team, secondary functions may include tasks such as ideation, conceptualization, pre-vis, playtesting, reporting bugs, and fixing bugs.

Responsibilities
  • Hand keying in-game animation assets for humanoid and quadrupeds in Autodesk Maya and exporting assets using Maya's game exporter
  • Submission of assets using Perforce version control software
  • Implement animations into the proprietary game engine
  • Testing to ensure game assets are working correctly in-game
  • Pre-vis style animations for proof of concepts to be used as visual representations of gameplay ideas and intentions
  • Collaborate closely with other departments to achieve goals and solve problems. These departments may include Engineering, Gameplay, Visdev, Tech Anim and 3D Art


Qualifications and skills
  • Experience: Minimum 3 to 5 years professional experience in animation - film, tv and or game dev.
  • Animation Principles: Strong understanding of foundational animation principles (e.g., squash and stretch, anticipation, follow-through)
  • Software proficiency: Autodesk Maya.
  • Software Experience: Perforce, VS Code, Unreal Engine, Unity Engine, Figma, Google Suite, Jira, Confluence, Slack, Sync Sketch, Photoshop, and any kind of film editing software such as Premiere.
  • Excellent communication and collaboration skills with the capability to explain concepts and ideas to animators as well as non-animators


Nice-to-Haves:
  • A passionate Gamer
  • Human Anatomy & Animal Anatomy knowledge
  • Strive to create a gaming experience that brings a positive impact to the gaming world
  • Experience in creating a game from the ground up
  • Character Rigging and Scripting
  • Traditional art skills such as drawing and sketching
  • Ability to draw storyboards
  • Interested in ancient human civilization
  • Experience with or knowledge of coding languages such as C++, Python, MEL, etc.

Perks:
• Paid Time Off, Holidays, and Two Weeks Winter Break
• Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job-there's no waiting period before they kick in.
• Pet Insurance for those who need it too.
• Compassionate leave for employees who needs to take care of their family members
• Pre-tax wellness stipend
• Pre-tax work from home stipend
• Access our savings plan (401K program) with company match
• Mental health resources including Headspace membership and Employee Assistance Program (CCA)
• Discount portal for everyday goods and services
• Employee inclusive and diversity initiatives such as Grow Together
• Support for personal professional development

The salary range for this position is $78,500USD to $127,800 USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Company's compensation practices.

Employees in this position are eligible to participate in the Company's standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off.

Our base pay is benchmarked against regional market and industry data and is adjusted to reflect the cost of living in your specific geographic area.

We look forward to meeting you!

#LI-Remote

About Thatgamecompany

Thatgamecompany is an American video game development company founded in 2006 by University of Southern California students. The company is known for creating games that deliver meaningful, emotional experiences to players. Their games have won numerous awards and have been praised for their unique art style, music, and storytelling. Thatgamecompany's most popular titles include Journey, Flower, and Sky: Children of the Light.
Learn more about Thatgamecompany
Size
100 employees
Industry

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