XR Software Engineer, Spatial Applications

Rivet Industries

$165K — $195K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 1-3 years of relevant experience or strong portfolio of XR/real-time 3D work.
  • Bachelor's in Computer Science, Computer Engineering, or related field, or equivalent experience.
  • Proficient in C# or C++ and experience with Unity or StereoKit.
  • Familiar with at least one XR runtime or SDK (e.g., OpenXR, Quest, HoloLens).
  • Experience in importing and managing 3D assets in Unity or a similar engine.
  • Knowledge of Git in a collaborative development environment.
  • A genuine curiosity about XR, embedded systems, or real-time graphics.

Responsibilities

  • Develop scoped 3D/XR features in Unity or StereoKit with mentor guidance.
  • Produce clean, testable C# code for UI and interactions.
  • Integrate with platform APIs and OpenXR under senior direction.
  • Profile, debug, and refine device performance with senior feedback.
  • Participate in design and code reviews as part of the team.

Benefits

  • Unlimited PTO.
  • Opportunity to work with cutting-edge XR technologies.
  • Access to senior engineers for mentorship and guidance.
  • Involvement in a collaborative and innovative team environment.
Full Job Description
Role: XR Software Engineer, Spatial Applications

Location: Bellevue, WA

Compensation*: $165,000-$195,000 + benefits

Role Description

This is an early/mid-career XR role for someone growing into real-time 3D and XR work on our embedded Linux and Android devices. You'll work primarily in C# with Unity or StereoKit, paired with senior engineers. Expect to ship scoped features, learn the device stack on real hardware, and pick up OpenXR, performance tuning, and platform integration as you go.

Core Responsibilities

  • Build scoped 3D/XR features in Unity or StereoKit under technical guidance.
  • Write clean, testable C# for UI, interaction, and visualization.
  • Integrate with platform APIs and OpenXR with senior support.
  • Profile, debug, and iterate on device with feedback from senior engineers.
  • Join design and code reviews across the team.


Depending on the project, you may also:

  • Help build companion app and tooling components in Java/Kotlin or Python.
  • Work with 3D content from artists or vendors - importing models, textures, animations.
  • Pair with senior engineers on native C++ work or platform integration.


Role Requirements

  • 1-3 years of professional experience, OR a strong portfolio of shipped XR or real-time 3D work (academic, internship, hackathon, side projects, games).
  • BS in CS, CE, or a related field, or equivalent demonstrated experience.
  • Proficient in C# OR C++. Experience with Unity OR StereoKit (or another 3D engine).
  • Familiarity with at least one XR runtime or SDK (OpenXR, Quest, HoloLens, ARCore).
  • Comfortable importing and working with 3D assets in Unity or a similar engine.
  • Working knowledge of Git in a multi-developer workflow.
  • Comfortable digging through unfamiliar hardware, docs, and source.
  • Curiosity about XR, embedded systems, or real-time graphics.


Preferred Qualifications

  • Both C# and C++. Experience with both Unity and StereoKit.
  • Android or embedded Linux exposure.
  • Java or Kotlin for Android components.
  • Python for scripts, tooling, or test harnesses.
  • Performance profiling experience (CPU/GPU/memory).
  • Computer vision, perception, or AI/ML coursework or projects.
  • Shipped features in a games, VFX, simulation, or XR studio context.
  • Strong fit if you came up through XR side projects, games, simulation, or VFX. Credentials matter less than what you've actually shipped.


*Total compensation may vary within this range and is determined by years and level of relevant experience, job-related skills, education, and other factors. In addition to base salary, this role may be eligible for equity grants and other forms of compensation. Eligible employees also receive a competitive benefits package, including unlimited PTO.

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