Unity Developer II

Topgolf International, Inc.

$80K — $95K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 2-4 years of game or interactive application development experience in Unity.
  • Strong C# programming capabilities.
  • Experience creating gameplay systems, UI flows, and game-state logic.
  • Knowledge of Unity performance optimization and memory management.
  • Familiarity with version control systems, particularly Git.
  • Proficient in debugging across various integrations and gameplay systems.
  • Effective communication skills for teamwork and technical discussions.

Responsibilities

  • Develop and optimize Unity games and interactive experiences for Topgolf.
  • Create gameplay systems, UI, animations, scoring logic, and camera behaviors.
  • Integrate games with Topgolf's internal services and venue hardware.
  • Collaborate with designers to turn concepts into projects and prototypes.
  • Work with artists to implement visual assets and effects effectively.
  • Support QA by addressing bugs and enhancing testability.
  • Contribute clean, maintainable C# code and participate in code reviews.
  • Enhance build and development workflows for efficiency.

Benefits

  • Free Play & half-price food.
  • Health, dental, and vision insurance options.
  • 401(k) with team member match.
  • Access to a free mental well-being platform.
Full Job Description

Topgolf is looking for a Unity Developer to join our Games team and help build the next generation of interactive experiences played by millions of Guests across our venues.
This role sits at the intersection of game development, real-world sports, connected venues, and large-scale entertainment technology. You will build and ship Unity-based games and experiences that run in Topgolf bays, using ball-tracking data, venue systems, real-time scoring, and engaging game mechanics to create fun, social, competitive gameplay.
You will work closely with game designers, artists, UX/UI designers, QA, product owners, and platform engineers to deliver high-quality games from prototype through national rollout, with guidance from senior engineers on more complex technical decisions.


Responsibilities
  • Develop, maintain, and optimize Unity games and interactive experiences for Topgolf venues.
  • Build gameplay systems, UI, animation, scoring, camera behavior, effects, and game-state logic.
  • Integrate Unity games with internal Topgolf services, APIs, tracking systems, configuration tools, and venue hardware, with support from senior engineers on architecture decisions.
  • Work with designers and product owners to turn game concepts into playable prototypes and production-ready experiences.
  • Collaborate with artists and technical artists to implement assets, shaders, VFX, animations, and performance-conscious visuals.
  • Support QA by fixing bugs, improving testability, and helping diagnose issues found in venue and local test environments.
  • Write clean, maintainable, well-structured C# code and contribute to code reviews.
  • Help improve build, deployment, and development workflows where needed.
  • Optimize performance for venue hardware and ensure games run reliably in a live entertainment environment.
  • Participate in technical planning, estimation, and sprint ceremonies.
  • Help maintain existing game titles while contributing features to new product initiatives.
Required Skills and Experience
  • 2-4 years of professional experience developing games or interactive applications in Unity.
  • Solid C# programming skills.
  • Experience building gameplay systems, UI flows, game-state machines, and real-time interactive features.
  • Working understanding of Unity performance optimization, profiling, memory management, and build configuration.
  • Experience working with version control systems such as Git.
  • Ability to debug issues across gameplay, data, UI, and platform integrations, escalating complex problems appropriately.
  • Comfortable working in a cross-functional team with designers, artists, QA, product, and engineering stakeholders.
  • Clear communication skills and the ability to explain technical tradeoffs to teammates.
  • A practical, delivery-focused mindset with attention to quality, stability, and maintainability.
Preferred Qualifications
  • Experience shipping commercial games, location-based entertainment, arcade games, sports games, or multiplayer/social games.
  • Experience integrating Unity applications with REST APIs, backend services, or external hardware systems.
  • Experience with Linux-based Unity builds.
  • Exposure to automated build pipelines, CI/CD, or build tooling.
  • Familiarity with game telemetry, analytics, live-ops, or configuration-driven content.
  • Exposure to physics-driven gameplay, ball tracking, projectile systems, or sports simulation.
  • Some experience supporting games in production environments.
  • Familiarity with Unity addressables, asset bundles, localization, or input systems.
  • Interest in golf, sports entertainment, competitive games, or social play experiences.
What Success Looks Like
  • You build reliable, polished Unity features that are fun for Guests and easy for the team to maintain.
  • You collaborate well with design, art, QA, and products to move games from concept to release.
  • You grow your technical skills by working alongside senior engineers on more complex systems.
  • You understand that Topgolf games run in real venues, so stability, clarity, and operational reliability matter as much as gameplay.
  • You bring ideas, solve problems pragmatically, and help the team ship better games faster.

BENEFITS

Free Play & 1/2 price food! Health, dental, vision, 401(k) team member match, free mental well-being platform – and that’s just for starters for those who qualify.

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