Nintendo

Technology Engineer (Retro Studios)

Nintendo$70K — $95K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Strong foundation in C/C++ programming languages.
  • Understanding of linear algebra, calculus, and 3D mathematics.
  • Demonstrable portfolio from personal projects or game jams.
  • Excellent communication skills with a collaborative mindset.
  • Strong debugging and analytical capabilities.
  • Ability to work independently and self-direct.
  • Degree in Computer Science, Computer Engineering, or a related field, or equivalent experience.

Responsibilities

  • Assist in developing and maintaining engine subsystems like rendering and physics.
  • Maintain the existing codebase and support diagnostics and problem-solving efforts.
  • Research coding techniques to stay updated on technological advancements.
  • Collaborate with partners to identify and solve problems effectively.
  • Participate in the optimization and debugging of low-level systems.

Benefits

  • Collaborative team environment.
  • Opportunities for professional development and skill enhancement.
Full Job Description
DESCRIPTION OF DUTIES:
  • Assist in developing and maintaining core engine subsystems, including rendering, physics, audio, or memory management.
  • Maintain existing codebase and support the wider development team in diagnosing problems and coming up with good solutions.
  • Research coding techniques and algorithms to keep current technological developments and advancements in the game industry.
  • Work with content and engineering partners to identify problems and identify new solutions where required.
  • Participate in development, optimization, and debugging of low-level systems like physics, animation, and memory management.

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.

SUMMARY OF REQUIREMENTS:
  • Strong foundation in C/C++ skills.
  • Strong understanding of linear algebra, calculus and 3D mathematics.
  • Demonstrable prior work product: Personal projects, game jams, or a portfolio showcasing custom game development or engine work.
  • Excellent communication skills and a desire to work in a collaborative environment.
  • Strong debugging and analytical skills
  • Experience working independently and comfort with self-direction.
  • Undergraduate degree in Computer Science, Computer Engineering or related field required, or specific experience with video game programming.
  • 0-2 years of professional experience or a strong portfolio demonstrating engine-level systems, tooling, or low-level game technology work.

PREFERRED SKILLS
  • Experience or familiarity with commercial engines (Unreal Engine or Unity) to understand the differences from proprietary systems.
  • Experience with crash dumps and disassembly.

About Nintendo

Nintendo Co., Ltd. is a Japanese multinational consumer electronics and video game company headquartered in Kyoto. Nintendo is one of the world's largest video game companies by market capitalization, creating some of the best-known and top-selling video game franchises of all-time, such as Mario, The Legend of Zelda, and Pokémon.
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