Technical Artist, Assets/Materials

AGBO Films LLC

$90K — $110K *
Media
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 3-5 years as a Technical Artist on AAA titles
  • Expertise in Unreal Engine 5, especially with materials
  • Strong skills in Substance Designer for procedural workflows
  • Proficient in HLSL and GPU shader model understanding
  • Experience in Python for automation and tooling
  • Solid grasp of PBR theory, texture compression, and memory budgeting
  • Familiarity with asset validation and management pipelines

Responsibilities

  • Design and maintain a modular materials library in UE5
  • Establish asset naming conventions and LOD specifications
  • Automate import and validation processes using Python
  • Create complex materials for various assets including props and vehicles
  • Manage texture workflows and export presets for assets
  • Audit material complexity and optimize performance
  • Collaborate with art teams to translate visual targets into technical solutions

Benefits

  • Opportunity to work at AGBO, known for its creative projects
  • Collaborative environment with artists and developers
  • Work on high-quality, AAA game assets
  • Potential for involvement in future game titles
  • Exposure to cutting-edge tools and technology in game development
Full Job Description
Position Summary:
AGBO is looking for a Technical Artist, Assets/Materials to serve as a key technical voice on asset quality, material systems, and the end-to-end pipeline that moves content from DCC tools into our game. You will design the materials library, enforce asset standards, and build the tools that keep the art team working efficiently and consistently.

Key Responsibilities:
  • Design, build and maintain a library of modular master materials, material function, and material parameter collections in UE5
  • Create and enforce naming conventions, LOD specifications, collision set up requirements, and import settings across all asset categories
  • Build the asset pipeline; Automate import, validation, LOD generation, and asset audit processes using Python and Unreal's scripting API
  • Develop complex materials for props, weapons, vehicles, and hard-surface assets including decals, damage states, and runtime blending
  • Manage baking workflow, texture atlasing, channel packing, and export presets for all asset categories
  • Audit draw calls, texture memory, overdraw, and material complexity; identify and action optimization targets
  • Partner with Art Direction and translate visual targets & style guides into technically sound, scalable material solutions
  • Develop and maintain internal tooling; build Python/Blueprint tools for batch processing, asset validation, and content browser management
  • Interface with internal artist teams and codevelopers to maintain milestone cadences
  • Perform all other duties as assigned

Qualifications & Skills:
  • 3-5 years of professional experience as a Technical Artist focused on materials/shaders on shipped AAA titles
  • Deep knowledge and experience working in Unreal Engine 5 - Material Functions, Layers, Parameter Collections
  • Strong Substance Designer skills for procedural material authoring and baking workflows
  • Proficiency in HLSL and an understanding of the underlying GPU shader model
  • Python scripting experience for pipeline automation and tooling
  • Thorough understanding of PBR theory, texture compression, and memory budgeting
  • Experience with asset validation, audit pipelines, and large-scale content management

Additional Information:
  • This role is based in Los Angeles, CA or Raleigh, NC and only candidates located in or willing to relocate to the area will be considered.
  • Candidates must be legally authorized to work in the U.S.

The typical base salary for this position ranges from $90,000-$110,000 annually. Actual offers will be determined based on experience. Actual offers will be determined using local market data for the identified candidate's geographic area and may vary from the stated range.

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

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