Electronic Arts Inc

Systems Designer, New Player Experience (Apex Legends)

Electronic Arts Inc$104K — $157K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 3+ years of systems design experience with live service games focusing on onboarding and core progression
  • Deep knowledge of player psychology and how to design scalable onboarding for various player types
  • Ability to utilize analytics and playtesting data for system refinement
  • Experience collaborating with UX/UI teams for a seamless player experience
  • Strong documentation and communication skills, coupled with a collaborative mindset
  • Passion for Apex Legends and understanding of onboarding's impact on player retention
  • Experience in designing FTUE for competitive multiplayer or battle-royale games

Responsibilities

  • Own the design and iteration of onboarding and FTUE systems to guide players from first session to engagement
  • Define player development systems that transition players from onboarding to competitive mastery
  • Design educational systems for new features and content updates
  • Collaborate with cross-functional teams to create intuitive and scalable onboarding flows
  • Use data and research to identify and address friction points in the player journey
  • Advocate for accessible, player-first design that fosters long-term player success
  • Communicate design goals effectively across teams

Benefits

  • 3 weeks of paid time off per year
  • 80 hours of sick time annually
  • 16 paid company holidays per year
  • 10 weeks of paid parental leave for bonding with a new baby
  • Comprehensive medical, dental, and vision insurance
  • Life and disability insurance
  • 401(k) retirement plan for US employees
  • Paid top-up for EI/QPIP benefits in Canada during parental leave
  • Equity and bonus eligibility for certain roles
Full Job Description
Job Title: Systems Designer, New Player Experience (Apex Legends) Location: Los Angeles CA, Vancouver BC, Madison WI Work Model: Hybrid Respawn Entertainment Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind Apex Legends, Titanfall, and Star Wars1E Jedi titles. Join us to help shape the future of one of the world's leading live service franchises. Respawn Entertainment is seeking an experienced Systems Designer to define and evolve the first-time user experience (FTUE) for Apex Legends. In this role, you will shape how new players enter, learn, and fall in love with the Apex Games - crafting onboarding flows, tutorials, pacing, and early progression systems that set up players for long-term engagement and success. You will report to the Senior Systems Director and collaborate with cross-disciplinary partners to ensure a world-class introduction for new players within our live service ecosystem. As a Systems Designer focusing on the First Time User Experience (FTUE), you will lead the conception, design, tuning, and iteration of onboarding and early journey systems that welcome players into Apex Legends. You will partner with product, UX, UI, analytics, and live operations teams to craft learning moments that feel intuitive, rewarding, and aligned with the game's competitive expression. You will balance education with excitement to help players quickly feel confident and connected to the Apex Games experience. Responsibilities - Own the design and iteration of onboarding and first-time user experience systems, guiding players from first session to core engagement - Help define and evolve post-FTUE player development systems that support the journey from onboarding to competitive mastery - Design systems that introduce and educate players on new features, modes, and content as they come online - Partner with cross-functional teams to build intuitive, scalable flows that teach, motivate, and retain new players - Use player data, research, and live insights to identify friction points and continuously improve the early player journey - Communicate design goals and advocate for accessible, player-first experiences that set up long-term success Qualifications - 3+ years of systems design experience on live service games with significant work on onboarding, tutorials, or core progression flows - Deep understanding of player psychology, motivation, learning curves, and how to design onboarding that scales across diverse player types - Demonstrated ability to leverage analytics and playtesting data to refine and tune complex systems - Experience working closely with UX/UI disciplines to deliver polished experiences - Strong documentation, communication, and collaboration skills - Passion for Apex Legends and live service games with a keen sense of how onboarding shapes retention - Experience designing onboarding or FTUE for competitive multiplayer or battle-royale games - Familiarity with live service engagement loops and retention mechanics - Experience running live A/B tests and iterating based on player data - Experience with scripting, data tools, or technical implementation to support prototyping and iteration of onboarding systems Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$92,900 - $129,200 CAD * California (depending on location e.g. Los Angeles vs. San Francisco) *$104,400 - $157,400 USD Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. Post To External careers site, Internal careers site LinkedInID 1040695

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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