PlayStation

Staff Gameplay Engineer - Systems and Performance

PlayStation • $172K — $259K *
US-AnywhereRemote in United States
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Strong C++ proficiency for designing, implementing, debugging, and maintaining complex systems.
  • Experience in architecting large-scale gameplay systems or frameworks, not just implementing features.
  • Proficiency in profiling and optimizing real-time games, with expertise in identifying various performance issues.
  • Familiarity with Unreal Engine development practices.
  • Excellent communication skills for explaining complex technical concepts across disciplines.

Responsibilities

  • Design, build, and maintain gameplay systems, frameworks, and tools in C++ on Unreal Engine 5.
  • Provide technical direction for gameplay systems, collaborating with engineers and content creators.
  • Optimize game performance by profiling, identifying, and addressing systemic bottlenecks.
  • Establish performance metrics, practices, and tools to help teams understand runtime costs and optimization needs.

Benefits

  • Comprehensive medical, dental, and vision insurance.
  • 401(k) matching contributions.
  • Paid time off for work-life balance.
  • Wellness program support.
  • Employee discounts on Sony products.
Full Job Description
As a Staff Gameplay Engineer - Systems & Performance on teamLFG, you will be a hands on technical expert in foundational gameplay systems and game performance. You will help define and evolve the architecture, frameworks, and shared systems that gameplay engineers and content creators build upon, while driving the technical direction for performance and optimization across the game. Most importantly, you will work with a fun, dedicated, and cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.

RESPONSIBILITIES
  • Design, build and maintain production-quality foundational gameplay systems, frameworks, workflows, and tools in C++ on Unreal Engine 5
  • Provide technical direction for shared gameplay systems, working closely with engineers and content creators to evolve their architecture, identify risks early, and ensure they scale with our simulation and networking model
  • Own game performance and optimization: proactively profile the game, identify systemic bottlenecks and performance risks, establish priorities, and implement optimizations directly in the codebase
  • Establish performance practices, metrics, budgets, profiling workflows, and tools that enable engineers and content creators to understand the runtime cost of their work and optimize their own systems

REQUIRED SKILLS
  • Strong C++ skills and the ability to design, implement, debug, profile, and maintain production quality systems in a large codebase
  • Demonstrated experience architecting and evolving large-scale gameplay systems, frameworks, or shared gameplay infrastructure, beyond the implementation of individual gameplay features
  • Deep experience profiling and optimizing real-time games, including identifying, investigating, and resolving CPU, memory, networking, and other systemic performance bottlenecks
  • Experience developing with Unreal Engine
  • Strong communication and collaboration skills, with the ability to explain complex technical topics and influence technical decisions across disciplines

NICE-TO-HAVE SKILLS
  • Experience developing and shipping multiplayer games, particularly games with complex gameplay simulation and networking requirements
  • Experience developing and optimizing games across PC and console platforms


At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.

$172,000-$259,000 USD

About PlayStation

PlayStation is a video game brand that consists of four home video game consoles, as well as a media center, an online service, a line of controllers, two handhelds and a phone, as well as multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony, with the first PlayStation console released in December 1994, followed by the PlayStation 2 in 2000, the PlayStation 3 in 2006, the PlayStation 4 in 2013, and the PlayStation 5 in 2020. PlayStation also has a strong online presence, with the PlayStation Network (PSN) which provides online gaming, streaming services, and access to the PlayStation Store. The PlayStation brand has become one of the most successful video game brands in history, with over 500 million consoles sold worldwide.
Learn more about PlayStation
Size
9,000 employees
Industry

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