About the RoleAs a Staff Gameplay Engineer, you'll be a senior technical leader on the AtomEngine team - setting the architectural direction for gameplay systems, providing cross-team technical guidance, and directly improving the quality and velocity of everything we ship. This is a high-impact individual contributor role with broad organizational influence.
What You'll Do- Own and drive gameplay systems architecture across AtomEngine, providing technical direction on complex, cross-cutting problems
- Provide architectural input across multiple concurrent projects - raise the quality ceiling and hit rate on feature delivery
- Collaborate closely with designers and PMs to shape features from concept through delivery, ensuring technical feasibility, performance, and schedule alignment
- Implement and optimize gameplay systems using Godot, GDScript, and C++
- Design with a deep understanding of client/server architecture, state replication, latency, and scale
- Partner with QA and testing teams to validate features, identify edge cases, and drive quality outcomes
- Mentor mid and junior engineers - invest in the team's growth, not just your own output
- Write and maintain clear technical documentation to support long-term maintainability and cross-team collaboration
What We Look For- 7+ years of game engine or gameplay engineering experience, with demonstrated Staff or equivalent scope
- Deep familiarity with and experience tailoring game engines - Godot, Unity, Unreal, or custom
- Sees and cultivates emergent behaviors across multiple interacting systems
- Experience shipping and supporting live service games at scale
- Proven ability to architect complex gameplay systems and communicate technical decisions to cross-functional stakeholders
- Track record of raising engineering quality and velocity across a team, not just within your own work
- Low ego - you're here to make the product and the team better
- U.S. Citizenship required due to federal contract requirements
Nice to Haves- Experience with military simulation, constructive modeling, or defense software
- Familiarity with entity component systems or simulation-at-scale architecture
- Experience working on real-time-strategy (RTS) games
- Experience working alongside government customers