Staff Game Play Engineer, Battle Road

Onebrief, Inc

$120K — $160K *
US-AnywhereRemote in United States
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 7+ years of game engine or gameplay engineering experience, ideally in a Staff role.
  • Proficient in customizing and tailoring game engines, notably Godot, Unity, or Unreal.
  • Ability to identify and foster emergent behaviors in interconnected gameplay systems.
  • Experience in shipping and maintaining live service games at scale.
  • Strong capacity to architect complex gameplay systems and articulate decisions to diverse teams.
  • Demonstrated history of enhancing team engineering quality and productivity.
  • Requires U.S. Citizenship due to federal contract requirements.

Responsibilities

  • Lead the architectural design of gameplay systems across the AtomEngine team.
  • Provide architectural guidance on multiple simultaneous projects to improve feature delivery.
  • Collaborate with designers and PMs to ensure features meet technical requirements and timeline.
  • Develop and refine gameplay systems using Godot, GDScript, and C++.
  • Design gameplay with a focus on client/server architecture and performance optimization.
  • Work with QA to validate features and enhance overall quality.
  • Mentor and develop junior engineers, focusing on team growth alongside personal contributions.
  • Create and sustain clear technical documentation to aid cross-team efforts.

Benefits

  • Opportunity to make a significant impact as a technical leader in a senior role.
  • Collaborative environment working with talented professionals across various specialties.
  • Focus on personal and team development through mentorship.
  • Engagement with a diverse range of exciting gameplay projects.
  • Involvement with live service games ensures continuous learning and adaptation.
Full Job Description
About the Role

As a Staff Gameplay Engineer, you'll be a senior technical leader on the AtomEngine team - setting the architectural direction for gameplay systems, providing cross-team technical guidance, and directly improving the quality and velocity of everything we ship. This is a high-impact individual contributor role with broad organizational influence.

What You'll Do
  • Own and drive gameplay systems architecture across AtomEngine, providing technical direction on complex, cross-cutting problems
  • Provide architectural input across multiple concurrent projects - raise the quality ceiling and hit rate on feature delivery
  • Collaborate closely with designers and PMs to shape features from concept through delivery, ensuring technical feasibility, performance, and schedule alignment
  • Implement and optimize gameplay systems using Godot, GDScript, and C++
  • Design with a deep understanding of client/server architecture, state replication, latency, and scale
  • Partner with QA and testing teams to validate features, identify edge cases, and drive quality outcomes
  • Mentor mid and junior engineers - invest in the team's growth, not just your own output
  • Write and maintain clear technical documentation to support long-term maintainability and cross-team collaboration


What We Look For
  • 7+ years of game engine or gameplay engineering experience, with demonstrated Staff or equivalent scope
  • Deep familiarity with and experience tailoring game engines - Godot, Unity, Unreal, or custom
  • Sees and cultivates emergent behaviors across multiple interacting systems
  • Experience shipping and supporting live service games at scale
  • Proven ability to architect complex gameplay systems and communicate technical decisions to cross-functional stakeholders
  • Track record of raising engineering quality and velocity across a team, not just within your own work
  • Low ego - you're here to make the product and the team better
  • U.S. Citizenship required due to federal contract requirements

Nice to Haves
  • Experience with military simulation, constructive modeling, or defense software
  • Familiarity with entity component systems or simulation-at-scale architecture
  • Experience working on real-time-strategy (RTS) games
  • Experience working alongside government customers

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