Microsoft

Software Engineer, Minecraft

Microsoft$102K — $202K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Bachelor's Degree in Computer Science or related field AND 2+ years technical engineering experience in languages including C, C++, C#, Java, JavaScript, or Python.
  • 4+ years of cross-platform C++ development experience preferred.
  • Familiarity with modern game engine content formats (textures, sounds, data-defined gameplay assets).
  • Strong skills in troubleshooting and debugging.
  • Experience in cross-organizational and interdisciplinary communication.

Responsibilities

  • Extend, maintain, and refactor the Minecraft engine for quality and performance.
  • Create and implement code for products or features, reusing existing code as necessary.
  • Collaborate with stakeholders to define user requirements for features.
  • Break down larger tasks into manageable work items and provide reasonable estimates.
  • Investigate and resolve complex issues by identifying root causes.

Benefits

  • Opportunity to work on critically acclaimed and beloved gaming titles.
  • Collaborative environment with talented and creative individuals.
  • Potential for involvement in cross-teams projects within the organization.
Full Job Description
Overview

We are looking for a Software Engineer to help us enhance the content framework for the world's best-selling video game. You will join a team of engineers in Redmond responsible for critical technologies that enable game content creators to move faster, ship larger and more complex experiences, and enable our creator community to push the engine farther. Using your C++ expertise, you will partner with other teams across Minecraft to build out the game content pipeline to generate game-ready assets from source material. You will work on both pipeline services and core engine asset loading systems, allowing us to continue delighting millions of customers across dozens of platforms.

Responsibilities
  • Extend, maintain, and refactor the Minecraft engine with an eye for quality and performance.
  • Creates and implements code for a product, service, or feature, reusing code as applicable.
  • Works with appropriate stakeholders to determine user requirements for a set of features.
  • Contributes to efforts to break down larger work items into smaller work items and provides estimation.
  • Debug and resolve complex problems by investigating and addressing root causes for systemic issues.


Qualifications
  • Bachelor's Degree in Computer Science or related technical field AND 2+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
    • OR equivalent experience.


Preferred Qualifications
  • 4+ years of experience developing in C++, preferably cross-platform.
  • Knowledge of content formats (textures, sounds, data-defined gameplay assets) used in modern game engines.
  • Extensive troubleshooting and debugging skills.
  • Experience driving cross-org and cross-discipline communications.


In the end, it's the people of Mojang Studios that make this place truly special. When you join, you'll find yourself in the company of incredibly bright, warm, and creative individuals - all united and working toward a single goal. Come help us reach it!

#mojangjobs #gamingjobs

Software Engineering IC3 - The typical base pay range for this role across the U.S. is USD $102,100 - $202,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $133,800 - $219,200 per year.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:
https://careers.microsoft.com/us/en/us-corporate-pay

This position will be open for a minimum of 5 days, with applications accepted on an ongoing basis until the position is filled.

About Microsoft

Microsoft is an American multinational corporation that develops, manufactures, licenses, supports, and sells a range of software products and services. Microsoft’s devices and consumer (D&C) licensing segment licenses the Windows operating system and related software, Microsoft Office for consumers, and the Windows Phone operating system. The company’s computing and gaming hardware segment provides Xbox gaming and entertainment consoles and accessories, second-party and third-party video games, and Xbox Live subscriptions; surface devices and accessories; and Microsoft PC accessories. Its phone hardware segment offers Lumia smartphones and other non-Lumia phones. Its D&C segment provides Windows Store, Xbox Live transactions, and Windows phone store; search advertising; display advertising; Office 365 Home and Office 365 Personal; first-party video games; and other consumer products and services as well as operating retail stores. Microsoft’s commercial licensing segments license server products, including Windows Server, Microsoft SQL Server, Visual Studio, System Center, and related Client Access Licenses (CALs); Windows Embedded; Windows operating system; Microsoft Office for business, including Office, Exchange, SharePoint, Lync, and related CALs; Microsoft Dynamics business solutions; and Skype. Its commercial segment offers enterprise services, including premier support services and Microsoft consulting services; commercial cloud comprising Office 365 Commercial, other Microsoft Office online offerings, Dynamics CRM Online, and Microsoft Azure; and other commercial products and online services. The company markets and distributes its products through original equipment manufacturers, distributors, and resellers, as well as online.

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Learn more about Microsoft
Size
181,000 employees
Market Cap
$1,762.4 billion
Industry
Net Income
$51.3 billion
Founded
1975
5 Year Trend
+15.5%
Revenue
$153.2 billion
NASDAQ

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