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Location: Cupertino, CA (onsite 5 days a week)
Position: Realtime Rendering and Graphics Software Engineer
Job Requirements:
• BA/BS and 5 years working on 3D realtime rendering applications
• High proficiency in writing safe, performant C++ code
• Knowledge of the graphics pipeline, modern rendering techniques, and image processing
• Experience with modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (MSL, HLSL, GLSL, WGSL)
• Ability to solve problems in 3D geometry using linear algebra
• Experience with all stages of software development, from prototyping to performance optimization
• Solid debugging and problem-solving skills
• Outstanding teamwork and communication skills
• Passionate about owning and refining features