Software Engineer, Gameplay Combat - Unannounced Game

Activision Blizzard, Inc.

$79K — $146K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years of gameplay engineering experience or relevant training
  • Proven contributions to action-focused combat systems or AI on a shipped title
  • Strong skills in C++ programming with a focus on performance optimization
  • Experience collaborating in cross-functional teams with designers and artists
  • Familiarity with game mechanics related to combat and navigation

Responsibilities

  • Develop and maintain scalable combat systems for player and NPC interactions
  • Partner with designers to create technical solutions for gameplay goals
  • Collaborate to implement polished and engaging combat experiences
  • Identify and resolve performance and implementation challenges
  • Work with cross-disciplinary teams to diagnose and fix technical issues

Benefits

  • Hybrid work week with a mix of remote and on-site days
  • Opportunities to collaborate with a talented team of engineers and designers
  • Innovative environment focusing on the next generation of gameplay experiences
  • Potential for incentive compensation based on performance
  • Access to cutting-edge technology and creative collaboration in game development
Full Job Description
Team Name:
Unannounced Project

Job Title:
Software Engineer, Gameplay Combat - Unannounced Game

Requisition ID:
R028084

Job Description:

We are looking for a Gameplay Engineer, Combat to help create the next generation of gameplay experiences in an unannounced title. You will be responsible for developing combat experiences, character behaviors, navigation systems, and gameplay technologies that make combat gameplay fun. Alongside a talented team of engineers, designers and artists, you will build the foundations that power engaging, responsive, and immersive gameplay.

This role offers a hybrid work week, with a mix of work-from-home and on-site days, based out of our Irvine, CA location.

This role includes, but is not limited to, the following responsibilities:

  • Develop and maintain combat systems supporting interactions between players and NPCs, with a strong emphasis on performance, scalability, and maintainability.


  • Partner with encounter, character, and system designers to transform gameplay goals into robust technical solutions.


  • Collaborate with designers, artists, animators, and gameplay engineers to implement polished combat experiences.


  • Identify performance bottlenecks, technical risks, and implementation challenges while proposing practical solutions.


  • Collaborate with cross-disciplinary and technical partners to diagnose issues and drive fixes to resolution.


Requirements

  • Minimum 5 years of experience in gameplay engineering or a combination of applicable training and related experience.


  • Contributions on action focused combat systems, NPC AI, navigation, or gameplay features on at least one shipped title.


  • Strong C++ programming skills, including performance analysis and optimization.


  • Experience delivering high-quality features as part of a cross-functional team including designers, artists, animators, level designers, FX artists, etc.


Bonus Points

  • Experience working with Unreal Engine


  • Experience and interest in character animation, navigation, combat or gameplay mechanics


  • Experience and interest in combat gameplay


  • Console development experience


In the U.S., the standard base pay range for this role is $38.08 - $70.44 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

Similar Jobs

More Jobs at Activision Blizzard, Inc.

More Consumer Technology Jobs

Find similar Software Engineer, Gameplay Combat - Unannounced Game jobs: