Software Engineer, Education Systems

Level

$90K — $130K *
Education, Government & Non-Profit
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • Bachelor's degree in Computer Science, Software Engineering, or relevant field, or equivalent experience
  • 5+ years of software engineering experience focusing on game engine systems or low-level tooling
  • Strong C++ proficiency (modern standards) with a focus on performance analysis
  • Hands-on experience with build systems like CMake or Bazel and CI/CD pipelines
  • Deep knowledge of memory management, multithreading, and platform constraints
  • Experience in product shipping on major platforms (PC, console, mobile)
  • Strong communication skills for explaining complex systems to diverse audiences

Responsibilities

  • Design, implement, and maintain key game engine systems like memory management and asset loading
  • Build and enhance internal tools that streamline the development lifecycle for a remote team
  • Profile and optimize performance-critical code paths for target platforms
  • Collaborate with gameplay engineers and other stakeholders to improve engine systems
  • Establish best practices for systems-level code quality, testing, and documentation
  • Contribute to technical roadmaps focused on maintainability and scalability

Benefits

  • Flexible work arrangements including remote work options
  • Opportunities for professional development and continued learning
  • A collaborative and creative team environment
  • Access to cutting-edge technology and tools
  • Health and wellness benefits to support employee well-being
Full Job Description
Level is looking for a Software Engineer to help us build and evolve the foundational technology that powers Level's games. You'll work at the intersection of game engine development and internal tooling. Writing the low-level code that makes our gameplay fast, our development cycles efficient, and our pipelines reliable. This is a role for someone who thinks in memory layouts and cache lines as naturally as they think in abstractions, and who gets genuine satisfaction from building systems that other engineers depend on every day. What You'll Do: • Design, implement, and maintain core game engine systems - including memory management, asset loading, threading, and runtime performance • Build and improve internal tools and build systems that support the full development lifecycle across our distributed team • Profile and optimize performance-critical code paths on target platforms • Collaborate closely with gameplay engineers, artists, and technical designers to understand how engine systems are used in practice - and make them better • Establish and advocate for engineering best practices around systems-level code quality, testing, and documentation • Contribute to technical roadmaps and architecture decisions with a focus on long-term maintainability and scalability Qualifications Need to Have: • Bachelor's degree in Computer Science, Software Engineering, or related technical field, or equivalent professional experience • 5+ years of professional software engineering experience, with meaningful time spent on game engine systems, runtime infrastructure, or low-level tooling • Strong proficiency in C++ (modern standards); comfort with performance analysis and debugging at the systems level • Hands-on experience with build systems (e.g., CMake, Bazel, or similar) and CI/CD pipelines in a game or real-time software context • Deep understanding of memory management, multithreading, and platform-level constraints • Experience shipping products on at least one major platform (PC, console, or mobile) • Strong communication skills - you can explain complex systems tradeoffs to both technical and non-technical collaborators Nice to Have: • Experience in educational technology, learning management systems, or adaptive learning platforms • Familiarity with game engine programming, such as rendering, game physics, animation, or performance optimization techniques • Knowledge of cloud platforms (AWS, Azure, Google Cloud) and DevOps practices • Experience with mobile game development (iOS/Android) • Familiarity with data analytics or AI/ML applications in education or gaming • Knowledge of accessibility standards and inclusive design principles • Contributions to open-source projects or published games/educational applications • Experience with AR/VR technologies and immersive learning experiences

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