Advanced Micro Devices, Inc

Software Development Engineer - Ray Tracing / Neural Rendering

Advanced Micro Devices, Inc$120K — $145K *
Information Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 5-7 years of software engineering experience.
  • Proficient in C and C++ programming languages.
  • Deep knowledge of real-time rendering and ray tracing techniques.
  • Experience with GPU-accelerated algorithms and modern graphics APIs.
  • Solid understanding of software engineering principles and performance optimization.
  • Familiarity with Linux and contemporary development tools.
  • Good analytical skills and innovative problem-solving abilities.

Responsibilities

  • Develop advanced rendering algorithms for real-time ray tracing.
  • Research and optimize rendering techniques including ReSTIR and path tracing.
  • Collaborate with cross-functional teams on new rendering technologies.
  • Contribute to the design of future rendering architectures and frameworks.
  • Drive graphics innovation from concept to production implementation.

Benefits

  • Comprehensive health benefits including medical, dental, and vision.
  • 401(k) plan with employer matching contributions.
  • Generous paid time off and a supportive work-life balance.
  • Access to wellness programs and resources.
  • Opportunities for ongoing learning and professional development.
Full Job Description
THE ROLE:

AMD is looking for a Software Development Engineer - Ray Tracing / Neural Rendering to join our growing team. As a key contributor you will be part of a leading team driving innovation in real-time rendering, ray tracing, and next-generation graphics technologies. You will help develop advanced rendering algorithms and software that enable industry-leading visual quality and performance on AMD hardware platforms.

THE PERSON:
The ideal candidate possesses an innovative and problem-solving mindset, has a passion for computer graphics and rendering technology, and enjoys tackling challenging technical problems. A successful candidate will have strong expertise in software engineering, real-time rendering, GPU programming, and graphics algorithms, along with the ability to collaborate effectively with researchers and engineers in a fast-paced environment. The candidate should be comfortable working across the full lifecycle of rendering technology development, from algorithm design and prototyping through implementation, optimization, validation, and deployment.

KEY RESPONSIBILITIES:
  • Develop and drive execution of advanced rendering algorithms and software for real-time ray tracing and global illumination technologies
  • Research, implement, validate, and optimize rendering techniques such as ReSTIR, path tracing, denoising, sampling, and spatiotemporal resampling methods
  • Contribute to a high-functioning graphics feature team focused on delivering industry-leading visual quality and performance
  • Collaborate closely with cross-functional teams including GPU architecture, driver, game engineering, and graphics research teams to develop and deploy new rendering technologies
  • Help contribute to the design and implementation of future rendering architectures, frameworks, and scalable graphics systems
  • Work very closely with developers, researchers, and project managers to drive graphics innovation from concept through production-quality implementation

PREFERRED EXPERIENCE:
  • Expert knowledge and hands-on experience in C and C++
  • Strong understanding of real-time rendering, ray tracing, physically based rendering, Monte Carlo techniques, and global illumination algorithms
  • Experience developing GPU-accelerated algorithms using modern graphics APIs, shader languages, and parallel programming techniques
  • Solid understanding of software engineering principles, data structures, algorithms, computer architecture, and performance optimization
  • Excellent design and code development skills, familiarity with Linux and modern software development tools and workflows
  • Experience profiling, debugging, and optimizing graphics workloads for performance and image quality
  • Good analytical and problem-solving skills with the ability to develop innovative solutions for complex rendering challenges
  • Experience with real-time ray tracing research, ReSTIR-based algorithms, path tracing, sampling techniques, or publication-quality graphics research is a plus.
  • Experience using Cursor, Claude Code, Codex etc. for rendering-related code, especially neural rendering

ACADEMIC CREDENTIALS:
  • Bachelor's or Master's degree in Computer Science, Computer Engineering, Software Engineering, Computer Graphics, or related technical discipline preferred.

This role is not eligible for visa sponsorship.

#LI-BM1

#LI-Hybrid

Benefits offered are described: AMD benefits at a glance.

About Advanced Micro Devices, Inc

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Join the innovative forefront of technology with a career at Advanced Micro Devices, Inc. (AMD), a leader in semiconductor development. As part of our global team, you will contribute to an organization renowned for its dedication to innovation, leadership, and diversity in the tech industry.

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Learn more about Advanced Micro Devices, Inc
Size
15,500 employees
Market Cap
$100.9 billion
Industry
Net Income
$2.4 billion
Founded
1969
5 Year Trend
+30.9%
Revenue
$9.7 billion
NASDAQ

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