Soft Goods Designer

Skip

$90K — $120K *
Consumer Technology
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • 8+ years of soft goods design experience, focusing on technical bottoms
  • 5+ years in the outdoor, performance, or technical apparel industry
  • Expert knowledge of technical fabrics for lower body garments
  • Strong fundamentals in pattern making and garment construction
  • Experience with tech pack writing and management of factory relationships
  • Willingness to relocate to the Skip Bay Area office
  • A sense of humor and tolerance for Aussie & Canadian spelling

Responsibilities

  • Lead the design and development of integrated technical pants from concept to production
  • Define functional garment requirements in collaboration with engineering teams
  • Select and qualify technical fabrics for performance materials
  • Rapidly build and iterate physical prototypes based on user feedback
  • Own documentation such as Bill of Materials and construction specifications
  • Manage relationships with fabric mills and factories, understanding their processes
  • Contribute to establishing design language and standards for future products

Benefits

  • Full-time hybrid position in a vibrant office environment
  • Opportunity to work at the forefront of wearable technology
  • Collaborative work with mechanical and human factors engineers
  • Engagement in the long-term development of innovative soft goods
  • Exposure to a culture that values humor and creativity
Full Job Description
THE ROLE:

We are seeking a highly motivated and adaptable soft goods designer who is excited to solve problems that have never existed before - because the product category hasn't existed before.

You will own the design and development of the garments that integrate with the MO/GO, starting with a technical pant built to work with our wearable robotic device. This isn't a fashion brief. It's a functional systems design challenge: the garment is part of the product. You'll work hand-in-hand with our mechanical and human factors engineers to make sure fabric, fit, and device work as one.

Some of the specific responsibilities include, but are not limited to:
  • Lead the design and technical development of the MO/GO integration pant from concept through production - pattern making, material selection, fit iteration, and factory handoff
  • Define the functional requirements of the garment in close collaboration with our mechanical, firmware, and human factors teams - attachment points, range of motion, load paths, and sensor placement all live in your brief
  • Select and qualify technical fabrics and materials for performance bottoms: stretch wovens, knits, softshells, and any novel material that earns its place on the body
  • Build and iterate physical prototypes rapidly; run fit sessions with internal wearers and external test users and translate feedback into pattern and material updates
  • Own the Bill of Materials, tech packs, and construction specs to a standard that factories can execute reliably at scale
  • Establish and manage relationships with fabric mills, trims suppliers, and cut-and-sew factories; understand lead times, MOQs, and what it takes to actually get something made
  • Contribute to the long-term Movewear soft goods platform - define the design language, material standards, and construction principles that future products will build on
  • Collaborate with our Arc'teryx partners and bring that standard of craft and technical rigour to everything you make
  • Wear prototypes on hikes, in the gym, and around the office - your body is a test rig
Basic Qualifications
  • 8+ years' experience in soft goods design and development, with a focus on technical bottoms
  • 5+ years at an outdoor, performance, or technical apparel company - you know what makes a pant work in the field
  • Expert-level knowledge of technical fabrics for lower body: stretch wovens, softshells, knits, and the trims and hardware that go with them
  • Strong pattern making and garment construction fundamentals - you can read and mark up a pattern, not just a mood board
  • Experience writing tech packs and managing factory relationships through production
  • Ability to relocate to work at the Skip Bay Area office
  • Sense of humour, tolerant of Aussie & Canadian spelling
Bonus Points
  • Experience designing garments that integrate with hardware, bracing, or orthotic devices
  • Familiarity with human factors, ergonomics, or biomechanics as they apply to garment design
  • Experience with medical or assistive device adjacent apparel (compression, prosthetics interface, exosuit softgoods)
  • Experience in start-up or early-stage product environments
  • Personal motivation to improve human movement
  • Taylor Swift fan. Good taste in background music :)


This is a full time hybrid position working at the Skip office in the Dogpatch neighborhood of San Francisco.

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