2k Games

Shader Technical Artist

2k Games$85K — $126K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 4+ years in a Technical Art role or 2+ shipped titles.
  • Skilled in stylized and PBR shaders using node-based editors and HLSL.
  • Strong grasp of physically-based rendering for textures.
  • Effective collaborator across multiple disciplines.
  • Familiarity with UE5, Substance tools, and asset creation workflows.

Responsibilities

  • Develop and optimize high-quality shaders for diverse projects.
  • Set and maintain artistic and technical shader standards.
  • Innovate solutions for complex shader challenges.
  • Support the optimization and performance profiling of shaders.
  • Ensure shaders are cleanly integrated and user-friendly for teams.

Benefits

  • Comprehensive medical, dental, and vision insurance.
  • 14 paid holidays and generous vacation time options.
  • Up to 10 paid sick days and paid parental leave.
  • Wellbeing programs and mental health support.
  • Eligibility for 401(K) plan and Employee Stock Purchase Program.
Full Job Description
What We Need:

We're seeking a Shader Technical Artist to leverage their technical skills and artistic understanding to help develop and maintain a strong shader pipeline that will serve teams across multiple disciplines. Your passion, knowledge, and experience will be integral to the look and style of a new generation of player-driven experiences, stemming from your ability to create high-quality shaders and technology that bring life to the worlds we build.

Who You Are:

  • Utilize extensive experience in Unreal Engine to meticulously craft and optimize shader/master materials using Unreal Engine's node-based shader graph and HLSL/GLSL/CG shader code, ensuring they are built cleanly and efficiently for seamless integration and user-friendly utilization by the materials team.
  • Collaborate with development teams to establish and uphold artistic and technical shader standards, pushing the boundaries of real-time rendering while adhering to performance constraints.
  • Assist in driving the development of innovative approaches to address complex technical and creative challenges, participating in the creation of shaders, shading validation tools, and defining shading standards.
  • Provide technical support in identifying and resolving inefficient content pipelines, conducting performance profiling, and optimizing shaders to enhance overall visual fidelity and maintain desired frame rates.


What Will Make You a Great Fit:
  • 4 years of experience or 2+ shipped titles in a Technical Art role.
  • Proficiency in creating stylized and PBR shaders using node-based shader editors, tiled layered material systems, shader networks, procedural texturing, and HLSL code.
  • Understanding of the technical foundations behind visually stunning textures and shaders in a physically-based rendering pipeline.
  • Ability to communicate and collaborate across disciplines, sharing ideas and articulating visions.
  • Familiarity with all the tools, techniques, and asset creation pipelines: UE5, Substance Designer, Substance Painter, Photoshop, modeling, baking, and texturing.

Bonus Experience:
  • Experience in Unreal Engine's node-based shader graph.
  • Strong understanding of console, PC, and mobile platforms, and how to scale shaders to optimize for each.


The pay range for this position in California at the start of employment is expected to be between $85,700 and $126,860 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.

Regular, full-time employees are also eligible for a range of benefi ts at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefi ts; and reimbursements for fi tness-related expenses. Ontario only: The use of Artifi cial Intelligence is not being used to screen candidates. The position is for an existing vacancy.

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About 2k Games

2K Games is an American video game publisher based in Novato, California. The company was founded in January 2005 by Take-Two Interactive, and is best known for publishing the NBA 2K series of basketball games. Other popular franchises published by 2K Games include the Borderlands series, the BioShock series, and the Mafia series. The company has also published several licensed games based on popular movies and TV shows, such as The Walking Dead and WWE.
Learn more about 2k Games
Size
500 employees
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