Electronic Arts Inc

Senior Software Engineer - Generative Engine Tools

Electronic Arts Inc$165K — $256K *
Consumer Technology
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • 8+ years of professional software engineering experience, especially with AAA game engines (e.g., Unreal, Unity)
  • Familiarity with large C++ codebases
  • Proficient in Python programming
  • Knowledge in multiple engine development domains (e.g., gameplay, content pipelines)
  • Capable of quickly adapting to new and unfamiliar code areas
  • Experience translating applied research into production-ready features
  • Familiarity with AI/ML, procedural generation, and creator tooling systems
  • Skilled in CI/CD tools (e.g., Jenkins, GitLab)

Responsibilities

  • Own the development of generative game logic and integrate it into the engine
  • Collaborate with engine developers to implement creator-focused systems
  • Translate prototypes into production-ready features with diverse teams
  • Contribute to engine domains like tools, data pipelines, and runtime systems
  • Design new interfaces for rapid iteration on technologies
  • Define productization strategies for new technologies within the engine

Benefits

  • 3 weeks of paid time off per year
  • 80 hours of paid sick time annually
  • 16 paid company holidays each year
  • 10 weeks paid parental leave
  • Comprehensive health, dental, and vision insurance
  • Life and disability insurance coverage
  • 401(k) plan for U.S. employees
  • Parental leave top-up covering 100% of base salary in Canada
Full Job Description
Description & Requirements

As a Senior Software Engineer , you will collaborate with Research Scientists and Engineers to shape how new technologies integrate into core engine architecture. You will translate ideas from exploration into systems that can operate at scale in a live environment. You will operate at the intersection of research and production, helping bring emerging technologies (e.g., AI-assisted creation, procedural systems) into a world-class engine used by millions of players.

This is a hybrid role, onsite three days a week, in Redwood City, Montreal, or Vancouver.

You will report to the Director of Engineering.

Responsibilities:
  • Own the development of generative game logic generation and generative tool orchestration, and integrate those tools into the engine.
  • Partner with engine developers, integrating creator-focused systems into our core engine architecture to enable generative creation workflows.
  • Partner with researchers, engineers, artists, and designers to translate prototypes into production-ready engine features, ensuring alignment with existing systems.
  • Contribute across engine domains, including tools, data pipelines, and runtime systems, to improve the capabilities of the engine.
  • Design extensible interfaces that allow rapid iteration on new technologies while maintaining architectural integrity and developer usability.
  • Define how you productize new technologies within the engine, influencing architecture and creator experience.

Qualifications:
  • 8+ years of professional software engineering experience, including experience with AAA game engines (e.g., Frostbite, Unity, Unreal, Godot, or proprietary)
  • Experience with large C++ codebases
  • Experience with Python
  • Proficiency across one or multiple engine development domains (e.g., gameplay, simulation, systems, content pipelines, and performance-critical systems)
  • Experience navigating unfamiliar areas of a large codebase and becoming productive quickly in tools, pipeline, or runtime systems
  • Experience collaborating with others to translate applied research goals into production-ready engine features
  • Experience with emerging technologies such as AI/ML, procedural generation, context engineering, creator tooling systems
  • Experience writing agentic tooling and function calling
  • Experience with structured output and schema design
  • Experience contributing to engine architecture or developer-facing platforms.
  • Proficiency in CI/CD tools (e.g., Jenkins, GitLab)


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD

* California (depending on location e.g. Los Angeles vs. San Francisco) *$165,000 - $256,000 USD

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

Post To

External careers site, Internal careers site

LinkedInID

1449

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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