Electronic Arts Inc

Senior Object Artist

Electronic Arts Inc$92K — $129K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years in game art development
  • Experience in PC, console, or mobile development
  • Proficient in Maya, ZBrush, Substance Painter / Designer, Marmoset, and Photoshop
  • Expertise in stylized art and PBR authoring
  • Hand-painted texture and baked pipeline proficiency
  • Skill in modeling and texturing various objects
  • Basic rigging and skinning knowledge

Responsibilities

  • Model and texture 3D content
  • Deliver content meeting design and production needs
  • Rig and skin game objects
  • Oversee feature design and present to stakeholders
  • Lead collaborative execution with peers
  • Host project meetings
  • Create prototypes and placeholder art

Benefits

  • 3 weeks of vacation per year starting
  • 10 sick days annually
  • Paid top-up for maternity and parental leaves
  • Extended health, dental, and vision coverage
  • Life and disability insurance
  • Retirement plan for full-time employees
  • Potential eligibility for bonuses and equity
Full Job Description
Description & Requirements

As a Senior Object Artist , you have the visual and technical skill set with passion to hone the Player Experience. You enhance your peers and team through influencing workflow, mentorship, and hands-on creation of content. As a creative, you are autonomous and excel in a collaborative environment.

You will report to a Development Director.

Location: Vancouver, hybrid three days a week in studio.

Responsibilities:
  • Model, Texture, UV 3D content.
  • Deliver content to Production, Design, Animation and Art Direction prerequisites
  • Rig and skin game objects
  • Oversee feature designs including new objects and present to stakeholders
  • Partner with peers to lead aligned execution.
  • Host meetings
  • Create placeholder art and prototypes
  • Provide estimates, deliver content within estimations and at quality
  • Consult on shader enhancements and practical application within scope of production needs
  • Basic object light tuning to ensure visual fidelity and consistency
  • Can report bugs and navigate resolution
  • Create project documentation

Qualifications:
  • 5+ years of experience in art game development
  • PC, console or Mobile development
  • Proficient in Maya, ZBrush, Substance Painter / Designer, Marmoset, and Photoshop
  • Stylized art and PBR authoring experience
  • Hand painted texture & baked pipeline proficiency
  • Experience modeling and texturing household items, furniture, machinery and organic objects
  • Rigging and skinning of hard surface and organic models
  • Experience with light, shadow and how it defines shape and form
  • Experience optimizing models and texture to be performant across a range of hardware specs
  • Traditional art skills in drawing, painting, and composition

Applications must include a portfolio demonstrating:
  • Focus on stylized work from professional or production quality projects.
  • High-quality environment assets demonstrating clean topology, edge flow, and efficient, game-ready geometry (hard surface and organic).
  • Stylized texturing examples using hybrid hand-painted and PBR workflows.
  • Experience with high-to-low baked pipelines (normal, AO, and supporting maps).
  • Working knowledge of rigging and skinning fundamentals in Maya.
  • Clear UV layouts with efficient texture and atlas packing.
  • Experience with shape, form, volume, and composition.
  • Stylized material creation in Substance Designer with foundational procedural workflows.


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$92,900 - $129,200 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Post To

External careers site, Internal careers site

LinkedInID

1449

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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