Description & Requirements As a Senior Object Artist , you have the visual and technical skill set with passion to hone the Player Experience. You enhance your peers and team through influencing workflow, mentorship, and hands-on creation of content. As a creative, you are autonomous and excel in a collaborative environment.
You will report to a Development Director.
Location: Vancouver, hybrid three days a week in studio.
Responsibilities:
- Model, Texture, UV 3D content.
- Deliver content to Production, Design, Animation and Art Direction prerequisites
- Rig and skin game objects
- Oversee feature designs including new objects and present to stakeholders
- Partner with peers to lead aligned execution.
- Host meetings
- Create placeholder art and prototypes
- Provide estimates, deliver content within estimations and at quality
- Consult on shader enhancements and practical application within scope of production needs
- Basic object light tuning to ensure visual fidelity and consistency
- Can report bugs and navigate resolution
- Create project documentation
Qualifications:
- 5+ years of experience in art game development
- PC, console or Mobile development
- Proficient in Maya, ZBrush, Substance Painter / Designer, Marmoset, and Photoshop
- Stylized art and PBR authoring experience
- Hand painted texture & baked pipeline proficiency
- Experience modeling and texturing household items, furniture, machinery and organic objects
- Rigging and skinning of hard surface and organic models
- Experience with light, shadow and how it defines shape and form
- Experience optimizing models and texture to be performant across a range of hardware specs
- Traditional art skills in drawing, painting, and composition
Applications must include a portfolio demonstrating:
- Focus on stylized work from professional or production quality projects.
- High-quality environment assets demonstrating clean topology, edge flow, and efficient, game-ready geometry (hard surface and organic).
- Stylized texturing examples using hybrid hand-painted and PBR workflows.
- Experience with high-to-low baked pipelines (normal, AO, and supporting maps).
- Working knowledge of rigging and skinning fundamentals in Maya.
- Clear UV layouts with efficient texture and atlas packing.
- Experience with shape, form, volume, and composition.
- Stylized material creation in Substance Designer with foundational procedural workflows.
Pay Transparency - North AmericaCOMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$92,900 - $129,200 CAD
Pay is just one part of the overall compensation at EA.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
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