Second Dinner Studios

Senior Director, Engineering

Second Dinner Studios$270K — $300K *
US-AnywhereRemote in United States
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Proven experience shipping and operating a live-service game
  • Track record of technical management of external development partners or vendors
  • Ability to add value at all levels from IC engineers to leadership
  • Experience leading an engineering team through challenges in live services games
  • Strong familiarity with Unity, AWS, Git, and .NET
  • Strategic thinker capable of hands-on involvement

Responsibilities

  • Ensure optimal performance from the 20-person engineering and 6-person QA teams
  • Act as the technical visionholder for MARVEL SNAP's long-term solutions
  • Own and streamline the delivery pipeline from planning to production
  • Champion practical engineering decisions based on project needs
  • In collaboration with Production, manage quality of output from external development partners
  • Define and enforce scalable quality and deployment standards
  • Lead with empathy through meaningful 1:1s and actionable career plans

Benefits

  • 100% of medical, dental, and vision insurance premiums for employees
  • 401(k) contribution with no waiting period
  • 16 weeks paid parental leave starting immediately
  • Home office improvement bonus
  • Paid vacation and sick time
  • Coverage for up to 10 BetterHelp sessions annually
  • Remote-first work environment with core overlap hours
  • Company-wide summer and winter holiday shutdowns
  • Opportunities for company events and gatherings
Full Job Description
Your Role
As a Senior Director of Engineering, you will report to the GM of MARVEL SNAP and your primary responsibility will be to tackle the technical challenges facing the game team. You'll oversee a large team of talented MARVEL SNAP engineers to develop and improve tools and systems. Your work will empower the entire team to provide our players with delightful and robust gameplay experiences. You are accountable for ensuring that today's engineering decisions enable tomorrow's innovation. If you would like to play an integral part in shaping the technology foundations that will support our team and our players for years to come, APPLY!

What You'll Do:
  • Ensure the best outcomes from our 20-person engineering group and 6-person QA team
  • Act as technical visionholder for MARVEL SNAP, as we transition to long-term solutions
  • Own the delivery pipeline from planning to production, remove friction and deliver quality features to players in a timely fashion
  • Champion pragmatic engineering decisions: know when to build fast and when to build right
  • In conjunction with Production, ensure quality output from xDev partners, evaluation, onboarding, integration, and accountability
  • Define quality and deployment standards that scale across internal and xDev teams, then empower others to uphold them
  • Be the kind of leader people want to work for, hold meaningful 1:1s, track growth, and build actionable career plans
  • Iterate on hiring, pinch hit when the team needs you, and stay close to the code


What You'll Need:
  • Proven experience shipping and operating a live-service game
  • Track record of technical management of external development partners or vendors
  • Add value at every level: IC engineers, external partners, production, and leadership
  • Experience leading an engineering team through the ups and downs of long-term live services games
  • Strong familiarity with Unity, AWS, Git, and .NET
  • Comfortable both setting strategic direction and rolling up your sleeves


Nice to Have, But Not Necessary:
  • Experience designing and scaling a hub-and-spoke or xDev-heavy engineering model
  • Experience operating a global backend at scale
  • Background in live-service game telemetry, A/B testing, or rapid iteration frameworks


The total compensation for this position includes a new hire offer base salary range of $ 270,000-300,000 USD + equity + comprehensive benefits + potential for discretionary performance bonuses.

Individual pay within this salary range may span multiple levels within the discipline and is determined by assessed job-related skills, experience, relevant education or training. It also factors in market demands and business needs. The disclosed range is not adjusted based on location and may be subject to change or modification based on business needs in the future. Your recruiter can answer any questions about new hire total compensation during the hiring process.

An overview of the benefits and perks at Second Dinner:
  • Medical, Dental, and Vision insurance plans with Second Dinner paying 100% of premiums for employees and 75% for dependents for many plans
  • 401(k) contribution with no waiting period
  • 16 weeks paid parental leave with no waiting period
  • Home office improvement bonus
  • Paid Vacation & Sick time
  • Up to 10 BetterHelp sessions covered each benefits plan year
  • Remote-first with core overlap hours between 10AM and 4PM PT
  • Company Summer Holiday shutdown (week of July 4)
  • Company Winter Holiday shutdown (Dec 25-Jan 1)
  • Company Events - In-person all-hands gathering, and virtual events throughout the year

About Second Dinner Studios

Disney's Hollywood Studios is a theme park at the Walt Disney World Resort in Bay Lake, Florida, near Orlando. It is owned and operated by The Walt Disney Company through its Parks, Experiences and Products division. Based on a concept by Marty Sklar, Randy Bright, and Michael Eisner, the park opened on May 1, 1989, as the Disney-MGM Studios Park, and was the third of four theme parks built at Walt Disney World. Spanning 135 acres, the park is dedicated to the imagined worlds from film, television, music, and theatre, drawing inspiration from the Golden Age of Hollywood. Disney's Hollywood Studios was initially developed as both a theme park inspired by show business and an operating production studio, with active film and television production services, an animation facility branch, and a functioning backlot. Construction on the combined park and studio began in 1987, but was accelerated when the construction of the similarly-themed Universal Studios Florida began a few miles away. To increase public interest and the variety of film representation within the park, Disney entered into a licensing agreement with Metro-Goldwyn-Mayer, from which the park's original name was derived. The park's production facilities were removed throughout the 2000s, and many of the park's soundstages were retrofitted for newer attractions and guest use. The park's current name took effect in 2008, with the removal of the MGM-branding throughout the park. In the 2010s, the park began to distance itself from the original studio backlot intention and entered a new direction of immersive theming and attraction development inspired by imagined worlds from Hollywood storytellers.
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