Atomic

Senior Device Software Engineer

Atomic • $150K — $180K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 4+ years of experience in device software development for hardware products
  • Proficient in Linux on embedded systems, including Yocto or AOSP
  • Skilled in C/C++ programming for Linux environments
  • Ability to write multi-threaded, reliable code
  • Hands-on experience with real-time video pipelines using GStreamer or FFmpeg/libav
  • Strong understanding of software lifecycle best practices, including testing and version control

Responsibilities

  • Develop and maintain embedded Linux platforms from BSP to application level
  • Collaborate with cross-functional teams to define software architectures
  • Drive features through the entire software lifecycle: design to production
  • Diagnose and resolve issues using remote diagnostics and local testing
  • Manage the on-device video pipeline for real-time applications

Benefits

  • Focus on building a diverse and inclusive workforce
  • Encouragement to apply even if not meeting 100% of qualifications
  • Opportunity to work on cutting-edge technology in home automation
  • Collaborative environment with cross-functional teams
  • Potential for professional growth in a high-performance software team
Full Job Description
The Role - Senior Device Software Engineer

The device platform is where Sauron meets the physical world. Every camera frame, every sensor reading, every alert a homeowner sees starts on hardware we built, running software we wrote, in a home we don't control. If the device isn't up, isn't streaming, or isn't telling the truth about its own state, nothing downstream matters. We are hiring someone to help own that foundation.

Our devices live on real home networks, next to third-party cameras, through power cuts, firmware updates, and years of operation without anyone looking at them. They have to keep video flowing to on-device perception, to local recording, and to a homeowner's phone in real time, and recover on their own when any piece fails. You would help decide how the platform is built: what runs where, how components are isolated from each other's failures, how we update and observe a fleet we can't touch, and what "reliable" means in measured uptime, latency, and recovery time rather than hope.

What You Will Do
  • Develop from scratch and maintain embedded Linux platforms, from BSP to application level.
  • Work with electrical, mechanical, perception/ML, backend, and mobile teams to define architectures for new on-device software.
  • Drive features end-to-end through the full software lifecycle: design, implementation, validation, and production rollout.
  • Root-cause and resolve issues using remote fleet diagnostics, telemetry, and local hardware test platforms; define logging and observability standards.
  • Own the on-device video pipeline, from RTSP camera ingest to delivery for on-device perception, local recording, and low-latency WebRTC live viewing in our apps, and make it hold up on real cameras and home networks (reconnects, late-joiner keyframes, timestamp drift, and consumer isolation).


Who You Are
  • 4+ years of professional experience developing device software for hardware products.
  • Experience with Linux on embedded/constrained systems, such as Yocto, or AOSP.
  • Experience writing C/C++ for Linux systems
  • Demonstrated ability to write multi-threaded, highly reliable code.
  • Hands-on experience building real-time video pipelines on Linux with GStreamer or FFmpeg/libav, and a working knowledge of RTSP/RTP and H.264/H.265 (GOPs, IDR frames, SPS/PPS).
  • Strong grasp of software lifecycle best practices: code reviews, version control, unit/integration testing, CI, and on-hardware validation.


Nice to Have
  • Experience building custom embedded Linux distributions with Yocto
  • Experience with ARM Trustzone, and OP-TEE
  • Experience with WebRTC (ICE, SFUs such as LiveKit) and HLS delivery
  • Experience with hardware-accelerated video encode/decode on embedded SoCs (e.g. V4L2, Jetson, VA-API)
  • Familiarity with gRPC/protobuf service APIs and OpenTelemetry-based observability
  • Background contributing to or growing high-performance software teams.

We are focused on building a diverse and inclusive workforce. If you're excited about this role, but do not meet 100% of the qualifications listed above, we encourage you to apply.

About Atomic

General Atomics is an American energy and defense corporation headquartered in San Diego, California, specializing in research and technology development. This includes physics research in support of nuclear fission and nuclear fusion energy. The company also provides research and manufacturing services for remotely operated surveillance aircraft, including the Predator drones, airborne sensors, and advanced electric, electronic, wireless, and laser technologies.
Learn more about Atomic

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