Electronic Arts Inc

Senior Audio Artist

Electronic Arts Inc$77K — $107K *
Media
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years of experience in game audio design and production.
  • Proficiency in game development tools and audio technology (e.g., Wwise, FMOD).
  • Expertise in at least one major Digital Audio Workstation (DAW) such as ProTools or Reaper.
  • Familiarity with scripting or programming to automate audio tasks (e.g., Python).
  • Solid understanding of modern audio equipment and recording techniques.

Responsibilities

  • Design and implement immersive audio experiences according to Audio leads' guidelines.
  • Meet strict deadlines for audio file submissions.
  • Organize and manage audio assets effectively for clarity and accessibility.
  • Verify audio content quality covering both creative and technical dimensions.
  • Create audio systems documentation for team reference.

Benefits

  • Three weeks of vacation per year, starting.
  • Ten sick days annually.
  • Paid benefits top-up for maternity/parental/adoption leave.
  • Comprehensive health, dental, and vision insurance.
  • Life and disability insurance, along with retirement planning options.
Full Job Description
Role Overview About our role: EA Sports is hiring an experienced Audio Artist to contribute to game audio development. You will collaborate with Audio leads to support features, small projects, and tasks. You should have experience in all phases of audio design and production, with expertise in at least one audio discipline. Required skills include creativity, technical proficiency, artistic sensibility, and teamwork. If this sounds like you, apply to join our team! Responsibilities • Comply with audio leads and guidelines for designing, gathering, editing, and implementing audio • Adhere to a schedule and submit final audio files by set deadlines • Manage assets through editing, naming, and organizing files using spreadsheet and database tools • Create and implement audio to immerse the player • Verify and gather content for both creative and technical design aspects • Edit and implement audio assets and interactive elements directly in our game engine and audio tools • Advocate for and help design audio pipeline features and workflow processes • Document audio systems and summarize them for the development team • Handle post-production audio for in-game video content • Control quality to meet project standards and targets Requirements • 5+ years of game/audio experience • Experience designing audio from scratch, processing, and editing. • Proficient in using game development tools, technology, and pipelines (e.g., Wwise, FMOD) • Sound knowledge of modern audio creation equipment, software, and recording techniques, with a high level of proficiency in at least one major DAW (e.g., ProTools, Nuendo, Live, Reaper) • Experience with visual programming languages for audio, (e.g., Unreal Blueprints, Max/MSP, PureData) • Knowledge of scripting or programming used to automate tasks, (e.g., Python and Batch scripts) • Solid knowledge of PC hardware and software Bonus Skills • Experience with SFX creation pipeline and implementation workflows. • Experience working in surround • Experience with version control software (e.g., Perforce) • Experience with bug/task tracking tools (e.g., Jira, Devtrack) • Experience with relational databases (MS Access) Please provide a link for a demo reel in your application. Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$77,700 - $107,900 CAD Pay is just one part of the overall compensation at EA. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. Post To External careers site, Internal careers site LinkedInID 74884070

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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