Senior Advanced Technical Artist

Certain Affinity, Inc.

$110K — $130K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 6+ years of experience in the game industry, with 4+ years as a Technical Artist
  • Familiarity with pipeline development using tools like Substance Designer or Houdini
  • At least one shipped AAA title under your belt as a Technical Artist
  • Proficient in at least one programming language (e.g., Python, C#)
  • Expertise in industry-standard DCC applications such as Maya or Blender
  • Solid understanding of performance, material, and Unreal Engine tooling
  • Experience working across various 3D game engines

Responsibilities

  • Develop custom workflows with scripts and tools for the art team
  • Oversee art pipeline integrity by finding and fixing inefficiencies
  • Troubleshoot pipeline issues in collaboration with developers
  • Support technical art requirements for client projects
  • Enhance cross-discipline communication through constructive feedback
  • Work with diverse teams to innovate and improve visual game quality

Benefits

  • Opportunity to work remotely from most states
  • Chance to engage with top-tier intellectual properties
  • Work on proprietary technology and tools at Certain Affinity
  • Collaborative and dynamic team environment
  • Encouragement of innovation in visual game development
  • Supportive of diverse and inclusive work culture
Full Job Description
Senior Advanced Technical Artist

This position is open to remote candidates in most states but not all. Please speak to your recruiter about what areas are open to remote work.

As a Technical Artist at Certain Affinity, you'll get the chance to see some of the custom 3D tools and pipelines behind the world's biggest IP's and contribute to our own proprietary technology. This role reports to the Technical Art Director. It requires an energetic individual to take a hands-on approach to our pipeline management and look for development for our studio art team.
If you've done some compelling tools and technical work, are eager to make an impact, able to wear multiple hats, and are open to new challenges, we'd like to hear from you.

Responsibilities
  • Develop custom workflows using scripts and coded tools solutions for the art team
  • Maintain the integrity of art pipelines by identifying inefficiencies and recommending and implementing improvements
  • Troubleshoot key pipeline issues and solve core problems in cooperation with the development team
  • Support the technical art needs of our client-facing project requirements and partner expectations
  • Facilitate technical art communication across disciplines by providing clear and constructive feedback and guidance
  • Collaborate with a diverse team to promote innovation and refine the visual quality of our games
Requirements
  • 6+ years game industry experience, 4+ specifically in a technical artist role
  • Experience developing pipelines, including Substance Designer, Substance Painter, or Houdini
  • Shipped 1+ AAA title as a Technical Artist
  • Tech-fluency in at least one development language, such as Python, MEL, C#, or C++
  • Expert-level familiarity with at least one or more industry-level DCC applications. (Maya, Max, Blender, Modo)
  • Perf, Material and UE tooling knowledge
  • Experience with destruction and/or cloth
  • Experience working in multiple 3D game engines
  • Experience working on a wide range of tech art projects, in terms of art tools, graphics engines, and game hardware
  • Expert-level familiarity with developing tools for environment art creation and workflow
  • Able to present (internally and externally) a clear vision of how work addresses problems and requirements
  • Excellent communication, documentation, and organizational skills
  • Portfolio showing off your work
  • A desire to work in a diverse and inclusive environment
Extra Credit
  • Broad interest in real-time rendering technologies and art asset creation tools
  • Shipped at least one project as a Senior Technical Artist with Unreal Engine
  • Able to create/own multiple shaders and material pipelines for a AAA project
  • Experience in managing real-time rendering, run-time analytics, and optimization
  • Able to advise on, research, and explore a variety of graphics systems and middleware packages
  • Able to envision creative ways to leverage ideas and technologies, and integrate the big picture through multiple mediums

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