ROBLOX Corporation

Senior 3D Artist, Technical

ROBLOX Corporation$163K — $200K *
Consumer Technology
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • 10+ years as a Technical Artist or Rigger in games, VFX, or tech with a strong rigging portfolio.
  • Deep knowledge of DCC tools like Maya or Blender; proficiency in Python is essential, Lua is a plus.
  • Strong understanding of anatomy and vector math for realistic movement simulation.
  • Passion for R&D, solving complex technical obstacles in character systems.
  • Ability to effectively communicate technical concepts to artistic teams and vice versa.

Responsibilities

  • Research and develop innovative rigging techniques for the Roblox Avatar Engine.
  • Create scalable rigging systems and automation tools using Python and Lua.
  • Collaborate with engineers to optimize character performance across devices.
  • Identify inefficiencies in art pipelines and design user-friendly tools for artists.
  • Bridge communication between Art, Design, and Engineering teams.

Benefits

  • Eligible for equity compensation.
  • Comprehensive benefits package described on the company's webpage.
  • Flexible onsite work schedule with optional presence on Mondays and Fridays.
Full Job Description
As a Senior Technical Animator, you will be working with a team of talented engineers, artists, and technical artists to push the boundaries of what is possible on the Roblox platform. You will be instrumental in informing where we take our animation tools and help advance our capabilities by providing reference animations and new animations for our platform.

You will:
  • Partner with engineers to prototype and guide the development of our movement and rigging systems
  • Be a subject matter expert on animation and animation technology who cultivates a comprehensive, user-centered animation system
  • Evaluate our internal workflows to develop a POV on areas of critical investment; bring knowledge of industry best practices to the team
  • Coordinate and review any outsourced animation assets and be responsible for quality control
  • Partner with our community engagement and documentation teams to build tutorials and sample content
  • Engage with external creators to advise on best practices and surface opportunities to further improve workflows
  • Familiarity with scripting languages and node-based character controllers (i.e. Unreal Blueprints) is ideal

You have:
  • A Bachelor's degree or proven experience in a related CG field or computer science
  • 5+ years experience in the game industry, worked on titles on multiple platforms (mobile a plus)
  • Ability: Envision extensible and efficient methods for production of high quality avatars; including clothing, hair, and skin shading
  • Knowledge: Strong understanding of modern real-time engines, a variety of tools (including Maya and Blender), runtime animation systems, sophisticated deformation systems and cloth simulation
  • Skills: Demonstrates an expertise in human motion, squash and stretch, timing, and secondary motion
  • Technical Toolbelt: Builds rigs and morph targets, does skin weighting, and uses solvers for hair and cloth
  • Strong communication and collaboration skills


For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range

$163,940-$200,850 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

About ROBLOX Corporation

Roblox Corporation is a video game company that operates a massively multiplayer online game platform. The platform allows users to create and play games in a virtual world, with a focus on user-generated content. Roblox was founded in 2004 and is headquartered in San Mateo, California. The company has grown rapidly in recent years, and now has over 100 million monthly active users. In 2021, Roblox went public through a direct listing on the New York Stock Exchange.
Learn more about ROBLOX Corporation
Size
960 employees
Market Cap
$15.6 billion
Industry
Net Income
-$242.8 million
Founded
2004
Revenue
$727 million
NASDAQ

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