Garmin

Product Designer 2 - Wearables

Garmin$70K — $95K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Bachelor's Degree in Interactive Design, Human Factors, Visual Design, or equivalent discipline with user-centered design principles
  • 1+ years of relevant work experience or 5+ years equivalent education/experience
  • Strong proficiency in tools such as Figma for research, flows, and prototypes
  • Understanding of good user interface design principles: consistency, simplicity, usability
  • Excellent verbal, written, and interpersonal communication skills

Responsibilities

  • Research, design and prototype user experiences for new features and products
  • Communicate research and designs via mockups, storyboarding, and visual presentations
  • Produce creative and usable solutions that respond to human behavior
  • Document organized design solutions for stakeholders and engineers
  • Collaborate effectively with design leadership, software engineers, and product managers
  • Conduct usability tests and gather feedback on new designs
  • Stay up-to-date on design trends and competitors' products

Benefits

  • Health, dental, and vision insurance
  • 401(k) with company match
  • Paid time off and holidays
  • Employee discounts on Garmin products
  • Opportunities for professional development and mentorship
Full Job Description
Overview

Garmin is seeking a full-time Product Designer 2 - Wearables to join our Outdoor and Fitness Wearable group at Garmin's U.S. headquarters in the Greater Kansas City area. You will be a part of a team designing user experiences for a highly diverse range of Garmin wearables. Your designs will help users explore the great outdoors, stay connected and enable rescues in remote locations, live healthier lifestyles, enable performance athletes to train more effectively, and keep parents connected with their kids.

In this UX-focused role, you will be paired with a design mentor and be responsible for understanding, ideating, and creating compelling, well-crafted designs for new features and functions for many of our products. Success involves understanding and applying fundamental usability and user-centered design principles, working amongst many groups and stakeholders to hone your design, and guiding software user interface development, working closely with design leadership, software engineers, graphic artists, product managers, and other stakeholders of your assigned projects.

Essential Functions
  • Research, design and prototype user experiences for new features and products in a timely and organized manner
  • Communicate research and designs using mockups, story boarding, visual presentations and writing behavioral documentation
  • Produce creative, simple and highly usable solutions for how products interact in response to human behavior
  • Document clear, organized solutions that are highly understandable in flow, function and status by stakeholders, engineers, and unfamiliar eyes
  • Work closely with design leadership, software engineers, graphic artists, product managers and other stakeholders of the assigned project in determining design direction
  • Assist with new user interface testing and conduct usability tests to get feedback on new designs where applicable
  • Collaborate with and communicate to teams within product design, software engineering and management to produce superior solutions
  • Adapt designs as needed, expecting some ambiguity and change during a project
  • Maintain and ensure user interface design and behavioral consistency across product types
  • May contribute to advanced design research or concepting for new products or markets through research, prototyping, testing and open internal collaboration
  • Remain current on user interface design trends and competitors' designs
  • Stay abreast with new prototyping, presentation or computer graphics techniques and software
  • Communicate status of work clearly and provide visibility to supervisor
  • May serve as mentor to designers with less experience (Product Designers 1)

Basic Qualifications
  • Bachelor's Degree in Interactive Design, Human Factors, Visual Design or a degree with an equivalent curriculum that teaches user centered design principles AND a minimum of 1 year relevant work experience OR a minimum of 5 years equivalent combination of education and relevant experience performing the essential functions of the Garmin Product Designer role
  • Excellent academics (cumulative GPA greater than or equal to 3.0 as a general rule)
  • Proficiency and exceptional skills in creating research, flows and prototypes using tools such as Figma
  • Demonstrates understanding and knowledge of good user interface design (consistency, simplicity, usability)
  • Demonstrated strong and effective verbal, written, and interpersonal communication skills

Desired Qualifications
  • Outstanding academics (cumulative GPA greater than or equal to 3.5)
  • Technical knowledge to bridge gaps between engineering and design environments
  • Deep curiosity for learning and an excitement for solving challenging problems
  • Passion for Garmin products or the experiences they seek to enhance

This position is eligible for Garmin's benefit program. Details can be found here: Garmin Benefits

About Garmin

Garmin Ltd. is an American multinational technology company founded in 1989 by Gary Burrell and Min Kao in Lenexa, Kansas. The company specializes in GPS technology for automotive, aviation, marine, outdoor, and sport activities. Garmin's products serve aviation, marine, automotive, wireless, outdoor recreation, and fitness markets. The company's goal is to create navigation and communication devices that can enrich customers' lives. Garmin has offices in the United States, Europe, and Asia. The company's products are sold in over 100 countries.
Learn more about Garmin
Size
18,700 employees
Market Cap
$17.5 billion
Industry
Net Income
$992.3 million
Founded
1989
5 Year Trend
+10.3%
Revenue
$4.1 billion
NASDAQ

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