Netflix

Principal Technical Artist, Games R&D - Tech Lab

Netflix$310K — $500K+*
US-AnywhereRemote in United States
Consumer Technology
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • 10+ years experience as a technical artist in various game genres with senior-level leadership roles
  • Deep expertise in performance optimization across diverse rendering and asset pipelines
  • Fluency with profiling and debugging tools to analyze and improve performance
  • Strong skills in 3D graphics, VFX, modeling, and shaders
  • Experience developing games for early-stage or constrained platforms
  • Exceptional communication skills and ability to mentor peers
  • Familiarity with multiple game engines including Unity3D and Unreal Engine
  • Proficient in content creation using DCC tools such as Maya and Photoshop

Responsibilities

  • Drive performance and technical optimization across CPU, GPU, and bandwidth.
  • Prototype new technologies to enhance creative opportunities in game development.
  • Develop interactive game experiences with a focus on performance constraints.
  • Architect and maintain art pipelines and tools for optimized content management.
  • Create high-quality game assets including models, textures, and effects.

Benefits

  • Comprehensive health plans and mental health support
  • 401(k) retirement plan with employer match
  • Stock option program
  • Flexible paid time off for full-time salaried employees
  • Paid leave of absence programs
  • Family-forming benefits and serious injury benefits
Full Job Description

The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to validate and steer Netflix's emerging technology investments that will make Netflix an amazing destination for games of all kinds. These unique projects will be a mix of demonstrating and inspiring what's possible with these new technologies and services while working directly with partner teams to help ensure an excellent developer experience that enables developers to focus on the fun.

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi-talented game engineers, designers and artists. This is a jack-of-all-trades Principal technical artist role with a creative and artistic focus, balanced by deep expertise in performance and technical optimization. This team will make smaller, experimental games with opportunities to work with and steer emerging new technologies — often on constrained, early, or unproven platforms where optimization is critical to proving what's possible.

Responsibilities

  • Performance and technical optimization: Drive runtime and memory performance across CPU, GPU, and bandwidth budgets. Profile, diagnose, and resolve bottlenecks in rendering, shaders, animation, asset streaming, and content pipelines. Establish budgets, benchmarks, and best practices that make our games run beautifully on emerging and constrained platforms.

  • Visual development and prototyping: Identify and prototype new opportunities to incorporate technology and unlock new creative opportunities. Comfortable with shifting or in-progress technologies and platforms, and distilling art-related technical constraints and opportunities from them, and their ramifications on pipeline, performance, and visual assets.

  • Games development and prototyping: Make fun, interactive game experiences of a variety of types across a variety of technologies (potentially including different engines), in a fast-paced, iterative environment — with a constant eye toward what will and won't hold up under real performance constraints.

  • Pipeline and tooling: Architect and maintain art pipelines, tools, and automation that keep content optimized by default and allow a small team to punch well above its weight.

  • Creative/Artistic: Create game assets — textures, models, shaders, and effects — that can ship in a real game with a high degree of technical capability and optimization.

Requirements

  • 10+ years experience as a technical artist shipping multiple AAA, casual, or mobile games, with a track record of senior-level technical leadership

  • Deep expertise in performance optimization across rendering, shaders, memory, draw calls, overdraw, LODs, texture/mesh budgets, and asset pipelines

  • Fluency with profiling and debugging tools (e.g., RenderDoc, PIX, Nsight, Xcode/Instruments, Unity Profiler, Unreal Insights) and the ability to read GPU captures and frame timings to drive concrete improvements

  • Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games

  • Demonstrated experience building games for early, unfinished, or heavily constrained platforms where optimization directly enables the creative vision

  • Exceptional communication and cross-discipline collaboration skills, including the ability to mentor engineers and artists on performance-minded content authoring

  • Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine, including their rendering pipelines and performance characteristics

  • Expertise in content creation and tool development in DCC tools, such as Maya, Photoshop, Substance, Houdini, etc.

  • Passion for making video games, especially in a rapid, focused, smaller form vs. multi-year investments

Bonus Skills

  • Strong coding/scripting expertise, such as C#, Lua, Python, C++, etc., with the ability to write and optimize shaders (HLSL/GLSL/ShaderLab) and engine-side tooling

  • Experience writing or heavily modifying custom render features, post-process effects, or compute shaders

  • Experience working successfully with art outsourcing, including establishing technical specs and review processes that protect performance targets

Location

  • LG/LA/Remote

Generally, our compensation structure consists solely of an annual salary; we do not have bonuses. You choose each year how much of your compensation you want in salary versus stock options. To determine your personal top of market compensation, we rely on market indicators and consider your specific job family, background, skills, and experience to determine your compensation in the market range. The range for this role is $310,000.00 - $520,000.00. This compensation range will vary based on location.

Netflix provides comprehensive benefits including Health Plans, Mental Health support, a 401(k) Retirement Plan with employer match, Stock Option Program, Disability Programs, Health Savings and Flexible Spending Accounts, Family-forming benefits, and Life and Serious Injury Benefits. We also offer paid leave of absence programs. Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation, holidays, and sick paid time off. Full-time salaried employees are immediately entitled to flexible time off. See more details about our Benefits here.

Netflix is a unique culture and environment. Learn more here.

About Netflix

Netflix, Inc. is an American media company founded on August 29, 1997 by Reed Hastings and Marc Randolph in Scotts Valley, California, and currently based in Los Gatos, California, with production offices and stages at the Los Angeles-based Hollywood studios (formerly old Warner Brothers studios) and the Albuquerque Studios (formerly ABQ studios). It operates an eponymous over-the-top subscription video on-demand service, which showcases acquired and original programming as well as third-party content licensed from other production companies and distributors. Netflix is also the first streaming media company to be a member of the Motion Picture Association.
Learn more about Netflix
Size
11,300 employees
Market Cap
$127.6 billion
Industry
Net Income
$2.7 billion
Founded
1997
5 Year Trend
+27.5%
Revenue
$24.9 billion
NASDAQ

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