ROBLOX Corporation

Principal Software Engineer, Creator Collaboration

ROBLOX Corporation$295K — $345K *
Consumer Technology
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • 8+ years of experience in software engineering and large scale systems
  • Proficiency in C++ and experience with game engines
  • Strong background in building scalable and highly available systems
  • Hands-on experience with microsystem architecture and multithreading
  • Knowledge of automated testing and reliability in software systems
  • Exceptional communication skills and a collaborative mindset

Responsibilities

  • Plan and deliver complex technical features end-to-end in the game engine and Studio UI
  • Establish foundational architecture and technical direction for expanding Studio capabilities
  • Work cross-functionally to deliver high-quality user functionality
  • Lead and mentor engineers in implementing best practices and strategies
  • Foster improvements in product quality through automated testing
  • Contribute to the development of a leading professional application for multiplayer game development

Benefits

  • Equity compensation
  • Flexible work schedule with optional remote work
  • Collaboration-focused work environment
  • Opportunity for professional growth and mentorship
  • Access to cutting-edge technology in the development of the metaverse
Full Job Description
Roblox Studio is a world-class cloud IDE that facilitates instant synchronization between game developers using our flagship Team Create product. As a Principal Engineer with the Collaboration team, you will be reporting to the engineering manager, leading the architecture and design of workflows on Roblox Studio and our platform enabling Creators and AI agents to collaborate at scale by creating, sharing, and managing reusable content. The ideal candidate has C++ and game engine experience, enjoys solving complex software problems and has a passion for mentoring other engineers on the team.

We believe that collaborative teams are the future of building one's imagination on Roblox and you will be designing and building features which unlock that vision. Join us in our mission to make collaboration development in the metaverse performant, social and most of all fun!

You Are:
  • Experienced: you have at least 8+ years experience and you've worked on deep and challenging problems with large scale systems along with experience in C++ codebases. You hold a BS or MS in Computer Science, or have equivalent practical experience.
  • Understands Scale: Building highly available and scalable systems are your forte
  • Hands-on: Experience with microsystem architecture, multithreading and have an understanding of networking primitives. Ability to deliver end to end and bring features from vision to life. Commanding grasp of what it takes to build performant user flows
  • Responsible: you build systems that work and keep on working reliably. You are rigorous in handling potential failure cases, and diligent in automated testing
  • Curious: you want to learn, and stay up-to-date on technology developments
  • Collaborative: Excellent communication skills and follow-through

You Have:
  • Familiarity how version control systems work under the hood is a plus
  • Familiarity with file storage systems or network protocols
  • Familiarity with the internals of database systems, is also a plus

You Will:
  • Plan and deliver complex technical features E2E in our game engine and in the Studio UI that will allow developers to grow in our community
  • Establish the foundational architecture and technical direction that will enable Studio to keep expanding its capabilities
  • Work cross functionally, across teams and technology platforms to deliver high quality and amazing user functionality
  • Lead by example and mentor engineers to implement technological best practices, patterns, and strategies
  • Improve the product quality by fostering automation testing
  • Participate in building the world's best professional application for massively multiplayer game development


For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range

$295,250-$345,040 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

About ROBLOX Corporation

Roblox Corporation is a video game company that operates a massively multiplayer online game platform. The platform allows users to create and play games in a virtual world, with a focus on user-generated content. Roblox was founded in 2004 and is headquartered in San Mateo, California. The company has grown rapidly in recent years, and now has over 100 million monthly active users. In 2021, Roblox went public through a direct listing on the New York Stock Exchange.
Learn more about ROBLOX Corporation
Size
960 employees
Market Cap
$15.6 billion
Industry
Net Income
-$242.8 million
Founded
2004
Revenue
$727 million
NASDAQ

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