Dolby Laboratories

PhD Research Intern - Volumetric Representation (Fall 2026)

Dolby Laboratories$129K *
Information Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Current PhD student in relevant fields: Computer Graphics, Computer Science, Electrical Engineering, or related domains.
  • Completed at least one year in doctoral program.
  • Proficiency in Python and PyTorch.
  • Proven research capability with projects, patents, and publications in peer-reviewed venues.
  • Excellent written and verbal communication skills.

Responsibilities

  • Address real-world volumetric representation challenges in multimedia entertainment.
  • Develop and prototype advanced consumer experiences using volumetric video technologies.
  • Collaborate with Dolby experts to explore innovative solutions in computer vision and rendering.
  • Conduct research to drive advancements in mesh, texture, and 3D Gaussian Splatting.
  • Participate in creating demos and technical reports for research applications.

Benefits

  • Hands-on experience in cutting-edge research at a leading technology company.
  • Opportunity to collaborate with industry experts and thought leaders.
  • Potential to contribute to significant advancements in multimedia entertainment.
  • Gain insight into commercial applications of research in a top-tier tech firm.
Full Job Description
As a Research Intern - Volumetric Representation at Dolby, you will have the opportunity to work on the cutting-edge and impactful topics in the field. With the guidance of Dolby's leading media technology experts, you will address industry-relevant, real-world volumetric representation problems aimed at creating advanced consumer experience in multimedia entertainment.

This opportunity will be based at our research offices in Sunnyvale, California.

What are we looking for in candidates?

We are seeking current PhDstudents with backgrounds and experiences in volumetric representation, specifically in Gaussian Splatting. To be eligible, you should have completed at least one year of your doctoral program. Along with solid technical skills, candidates should demonstrate problem-solving and analytical abilities, good communication and collaboration skills, a curiosity for how and why things work as they do, and a passion for volumetric video, or 3D/4D reconstruction and interaction technology. You have a desire to bring in new ideas and are open to learning from others.

Summary of Position:

We are a key research team within Dolby's Advanced Technology Group, focused on creating cutting edge imaging, video processing, computer vision, vision language, and multimodal technologies that drive next generation consumer experiences. We are looking for strong candidates with an interest in one or more of the following areas:

  • Mesh and texture, 3D Gaussian Splatting, or other volumetric representations


  • Interactive 3D experiences such as relighting or material interaction


  • Machine-learning driven representations of geometry and material


  • Physically based and learning-based rendering approaches


Requirements:

  • PhD in Computer Graphics, Computer Science, Electrical Engineering, or related field.


  • Proven ability to conduct research and demonstrate results through projects, prototypes, patent filings, and papers in peer reviewed journals and conferences.


  • Experience as a researcher, including internships, full-time positions, or at a lab.


  • Proficiency in Python and PyTorch


  • Excellent written and verbal communication skills.


Highly Desired Experience in the following:

  • Creating demos and prototypes for research applications.


  • Developing innovative solutions for volumetric representations


  • Writing technical reports and/or publications.


  • First-author publications at peer-reviewed conferences or journals.


We will review applications on a rolling basis. For the best chance to have your resume reviewed and considered, we recommend submitting your application byJune 26, 2026.

Eligibility:

Currently enrolled in a doctorate program in Artificial Intelligence, Computer Science, Electrical Engineering, Computer Engineering, or a related field. Must be available to work full-time Monday - Friday for 12 weeks between September 2026 - December 2026.

The start date for this internship is as follows (please note these dates are not flexible):

  • September 21, 2026


The San Francisco/Bay Area base hourly range for this internship position is $62/hr and can vary if outside of this location. Our hourly ranges are determined by role, level, and location. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific hourly range and perks and benefits for your location during the hiring process.

About Dolby Laboratories

Dolby Laboratories, Inc. creates audio and imaging technologies that transform entertainment and communications at the cinema, at home, at work, and on mobile devices. The company develops and licenses its audio technologies, such as AAC & HE-AAC, a digital audio codec solution used for TVs, set-top boxes (STBs), personal computers (PCs), gaming consoles, mobile devices, and digital radio; AVC, a digital video codec with high bandwidth efficiency used in media devices; Dolby AC-4, an audio coding technology that delivers new audio experiences to a range of playback devices; and Dolby Atmos technology for home theaters, cinemas, device speakers, mobile devices, and headphones. Its audio technologies also comprise Dolby Digital, a digital audio coding technology that provides multichannel sound in the home; Dolby Digital Plus, a digital audio coding technology that delivers audio quality for streaming, downloaded, and broadcast content; Dolby TrueHD, a digital audio coding technology for content providers; Dolby Vision, an imaging technology for cinema, digital TV, and other consumer devices; and HEVC, a digital video codec with high bandwidth efficiency to support delivery of Ultra HD and other video content. In addition, the company designs and manufactures audio and imaging products, such as digital cinema servers, Dolby Cinema audio products, and other products for the film production, cinema, television broadcast, and entertainment industries. Further, it offers services to support theatrical and television production for cinema exhibition, broadcast, and home entertainment. The company serves film studios, content creators, post-production facilities, cinema operators, broadcasters, and video game designers. Dolby Laboratories, Inc. was founded in 1965 and is headquartered in San Francisco, California.
Learn more about Dolby Laboratories
Size
2,368 employees
Market Cap
$6.5 billion
Industry
Net Income
$317.8 million
Founded
1965
5 Year Trend
+3%
Revenue
$1.2 billion
NASDAQ

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