Electronic Arts Inc

Modelshop Character Artist (Apex Legends)

Electronic Arts Inc$92K — $129K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 3+ years of experience as a Character Artist in game development or related field.
  • Strong portfolio showcasing high-quality character art and real-time game assets.
  • Deep understanding of human anatomy, proportions, and character design principles.
  • Experience creating game-ready models, including high-poly sculpting and PBR texturing.
  • Solid grasp of topology and animation deformation requirements.
  • Familiarity with real-time rendering pipelines and modern game engines.
  • Effective communication and collaboration skills, particularly in giving constructive feedback.

Responsibilities

  • Create high-quality character assets that align with Apex Legends standards.
  • Translate concept art into production-ready 3D models for gameplay.
  • Model, sculpt, and texture character assets while ensuring performance.
  • Maintain quality and visual cohesion across character content during production.
  • Collaborate with Technical Artists and Animators for accurate asset deformation.
  • Evaluate assets in-engine and troubleshoot issues to achieve desired visuals.
  • Provide actionable feedback to external partners during asset reviews.

Benefits

  • 3 weeks of paid vacation per year to start.
  • 10 days of sick leave per year.
  • Paid parental leave of up to 10 weeks for bonding with a new child.
  • Comprehensive medical, dental, and vision insurance.
  • Life and disability insurance coverage.
  • Retirement plans with company match options.
Full Job Description
Description & Requirements

We are seeking a Character Artist to join our Apex Legends team. In this role, you will be responsible for creating high-quality character content that helps bring the diverse cast of Legends and the world of Apex to life.

You will partner closely with Art Direction, Character Leads, Concept Artists, Technical Artists, Animators, and external development partners to create visually compelling and technically sound character assets that meet the artistic vision and gameplay requirements of Apex Legends. You will help drive successful content creation both internally and externally by supporting asset reviews, documentation, and production collaboration throughout development.

Our ideal candidate combines strong artistic fundamentals with a solid understanding of real-time character production. You are collaborative, detail-oriented, and passionate about creating memorable characters while continuously developing your craft and technical expertise. You are comfortable collaborating with external development partners and helping guide content through review and integration pipelines while maintaining Apex quality standards.
What you'll do...

  • Create high-quality character assets, including characters, character gear, and wearable items, that meet Apex Legends visual and technical standards.
  • Translate concept art and visual direction into production-ready 3D character assets for use in-game.
  • Model, sculpt, texture, and author materials for character assets while maintaining quality, performance, and production requirements.
  • Demonstrate a strong understanding of anatomy, proportion, silhouette, clothing construction, and surface detail in character creation.
  • Create efficient topology, UV layouts, and texture sets that support both visual fidelity and technical requirements.
  • Collaborate with Character Leads, Technical Artists, and Animators to ensure assets deform correctly and perform well in-game.
  • Work with Technical Art and Engineering to evaluate assets in engine, troubleshoot issues, and achieve desired visual results.
  • Contribute to establishing and maintaining quality standards, consistency, and visual cohesion across character content.
  • Accurately estimate tasks, communicate progress, and proactively identify production risks or challenges.
  • Participate in external development reviews, providing clear, actionable feedback to external partners and helping drive assets toward Apex quality standards.
  • Support the creation and maintenance of outsourcing documentation, asset briefs, reference packages, and production guidance that enable external partners to execute successfully.
  • Collaborate with Leads and Senior Artists to identify, communicate, and resolve asset quality, production, and workflow challenges with external partners.
  • Contribute to external partner evaluations through timely content reviews, quality assessments, and feedback on deliverables.
  • Participate in regular syncs, reviews, and production discussions with external partners and internal stakeholders to ensure alignment on goals, priorities, and expectations.
  • Stay at the forefront of industry trends, emerging tools, and new technologies, helping the team adopt and evolve best practices.

Ideally, you will have...

  • 3+ years of experience as a Character Artist in game development, film, or a related real-time content creation field.
  • A strong portfolio demonstrating high-quality character art, including anatomy, clothing, materials, and real-time game assets.
  • Strong understanding of human anatomy, proportion, silhouette, and character design principles.
  • Experience creating game-ready character models, including high-poly sculpting, low-poly modeling, UV creation, and PBR texturing.
  • Solid understanding of topology and deformation requirements for animated characters.
  • Experience working with real-time rendering pipelines and modern game engines.
  • Understanding of shaders, materials, and how they contribute to final character presentation.
  • Experience collaborating with Technical Art, Animation, and Design teams to achieve high-quality in-game results.
  • Strong problem-solving skills and the ability to balance artistic quality with technical constraints.
  • Excellent communication and collaboration skills, with a proactive and growth-oriented mindset.
  • Experience reviewing, integrating, or supporting outsourced content pipelines and external development partners.
  • Ability to communicate artistic feedback clearly and constructively to both internal and external development teams.


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$92,900 - $129,200 CAD

* California (depending on location e.g. Los Angeles vs. San Francisco) *$104,400 - $157,400 USD

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Post To

External careers site, Internal careers site

LinkedInID

1040695

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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