Mission Designer

Absurd Ventures

$100K — $115K *
Media
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 1-2+ years of experience in mission content creation, ideally in an open-world environment.
  • Strong communication and interpersonal skills.
  • Creative problem-solver with a collaborative mindset.
  • A high-quality portfolio demonstrating mission or encounter design.
  • Strong narrative design and storytelling understanding.

Responsibilities

  • Implement engaging, diverse missions in a story-driven, open-world game.
  • Collaborate with the Lead Mission Designer to establish efficient practices.
  • Challenge existing mission design norms and innovate for improvement.
  • Create new systems for missions that define core gameplay features.
  • Utilize open-world mechanics to craft dynamic, player-adaptive mission experiences.
  • Provide constructive feedback to peers on mission design quality.
  • Document mission designs, tools, and game features.

Benefits

  • Paid time off and sick leave.
  • Company holidays and parental leave.
  • Medical, dental, and vision insurance.
  • Life and disability insurance.
  • 401(k) plan for regular full-time employees.
Full Job Description
Summary

We are seeking a Mission Designer to create highly memorable missions that combine best-in-class storytelling with action gameplay for an all-new open world IP built in Unreal Engine 5. As a Mission Designer, you will collaborate with a multi-disciplinary team and be a hands-on contributor and implementer of story missions including critical path and side missions alongside single-player campaign features.

Core Responsibilities
  • Own implementation of engaging, diverse, innovative missions within a story-driven, open-world game.
  • Work with the Lead Mission Designer to develop best practices and robust solutions for faster iteration across the team.
  • Challenge the status quo and demonstrate understanding of where open-world mission design can change and where it's already working.
  • Build brand new, innovative game systems for missions that can help define core features across the rest of the game.
  • Leverage the game's existing open-world systems and mechanics to create dynamic and unpredictable mission experiences that adapt to player choices and actions.
  • Provide feedback to other mission designers to improve the quality of the design and storytelling.
  • Create documentation to support missions, mission tools, and game features developed for missions.
  • Ability to implement and design changes based on play testing data from both internal and external sources.


Core Qualifications
  • 1-2+ years of experience building mission content, ideally within an open-world game.
  • Excellent communication and interpersonal skills.
  • Innovative thinker with creative problem-solving skills who can thrive in a collaborative team environment.
  • High-quality portfolio showcasing previous scripting, encounter or mission design work in games.
  • Strong understanding of storytelling and narrative design.


Plus If...
  • Experience building game-wide systems or features.
  • Experience with level design, blockout or world-building.
  • Experience in UE4 or UE5.
  • Experience working with co-development partners.
  • Experience working on an open world title.


Description
  • Full time job with benefits
  • Role is on-site in Santa Monica, CA
  • Office is located near downtown Santa Monica - near metro and freeways.

The base pay range for this position is $100,000 to $115,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including paid time off, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

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