Product Designer@ MeliusYou'd be our second designer. Most designs happen in Claude Design. We rarely open Figma. Surfaces are yours, from framing through pixel-level polish in production:
- Design the interaction language for agents on a canvas: what they show, what they propose, where they are in a long task, how a user intervenes.
- Invent interfaces past the prompt box: direct manipulation, node graphs, spatial editing, real-time multiplayer with humans and agents on the same canvas.
- Take new verticals from zero, first concept through launch.
- Prototype at whatever fidelity the question demands, from a rough generated pass to working code.
- Talk to artists, studios, and brand teams, then turn what you hear into product decisions.
Looking for- Experience: 4+ years designing production software somewhere that shipped fast and changed direction often.
- Surfaces: You're comfortable owning dense, complex interfaces: canvases, editors, timelines, node graphs.
- Tool agnostic: comfortable designing with AI, or fast to pick it up new tools.
- Design Fundamentals: Exceptional taste in interaction design, typography, and motion.
- Deal with Ambiguity: Strong ownership and comfort in ambiguity.