Thatgamecompany

Lead Systems Designer (Economy and Engagement Focus)

Thatgamecompany$98K — $176K *
US-AnywhereRemote in United States
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5-7 years of experience in systems design for live games
  • Expertise in economy design, player progression systems, and game balancing
  • Proficient in 3D game engines like Unity or Unreal
  • Capacity to read and understand scripting or coding for minor adjustments
  • Experience mentoring or managing design teams

Responsibilities

  • Lead the design and adaptation of in-game economic systems and features
  • Create and implement engaging gameplay patterns with a focus on player experience
  • Collaborate with cross-functional teams to ensure cohesive design direction
  • Analyze player data to enhance game mechanics and player retention
  • Mentor and support junior designers within a collaborative team environment
  • Promote best practices in systems design and iterative development
  • Enhance internal design tools to streamline the design process

Benefits

  • Immediate medical, dental, and vision coverage starting on the first day
  • Paid time off and holidays, including a two-week winter break
  • Pet insurance options available
  • Compassionate leave for family caregiving
  • Pre-tax wellness and work-from-home stipends
  • 401(k) savings plan with company match
  • Access to mental health resources and employee assistance programs
  • Discounts through a portal for everyday goods and services
  • Inclusive initiatives supporting diverse work culture
  • Investment in personal professional development opportunities
Full Job Description
Lead Systems Designer (Economy and Engagement Focus)

We are a small studio dedicated to crafting unique and high-quality interactive experiences, and we are looking for a talented Lead Systems Designer to guide and shape the holistic design of our game economy, core features, and player engagement. You'll combine leadership with direct hands-on contributions, helping to refine the structure and our gameplay experiences while managing a small team of designers.

This role is ideal for someone who thrives at the intersection of systems thinking, live game design, and practical implementation with an intense player focus - someone who can lead a feature from concept to live operations as well as refine existing systems.

What you'll do here:
  • Lead the design and evolution of core systems such as in-game economies (large and small), progression, rewards, and feature loops that drive long-term engagement
  • Design and implement interactive features and gameplay patterns with a focus on simplicity and relatability
  • Collaborate across disciplines - with engineering, art, and production - to ensure designs are holistic, feasible, and aligned with creative goals
  • Analyze player data and behavior to tune economies and experiences that inspire players to return for years to come
  • Mentor and manage a small number of designers, helping them grow and thrive in a collaborative environment
  • Drive and evangelize best practices in systems design, economy balancing, and live feature iteration
  • Help improve and extend internal design tools and pipelines to empower the full design team

You Might Be a Fit If You:
  • Help improve and extend internal design tools and pipelines to empower the full design team
  • Have deep experience designing and tuning systems for live games, including progression mechanics, currencies, economies, and player engagement loops
  • Are skilled in both conceptual design and hands-on implementation (e.g., using scripting or prototyping tools to bring systems to life)
  • Think holistically about feature ecosystems and their impact on player motivation and long-term retention
  • Thrive in small, collaborative teams and are comfortable wearing multiple hats
  • Have experience mentoring or managing other designers, even in a flat or hybrid leadership model
  • Care deeply about the player experience and designing systems that are meaningful, ethical, and fun

    Must-Haves:
  • Extensive experience with live games and economy design
  • Strong background in systems design, meta systems, and player progression
  • Experience balancing game systems based on player feedback and analytics
  • Ability to understand complex variable-driven relationships and how to use them to create simple, relatable gameplay
  • Experience working in 3D engines (Unity, Unreal, or similar)
  • Code literacy to read and understand scripts and do minor tweaks
  • Familiarity with multiplayer and online game systems

    Nice-to-Haves:
  • Proficiency in scripting languages or light programming (e.g., C#, C++, or visual scripting)
  • Seek adventure and uncertainty in exploring experimental and risky game concept
  • Familiarity with rapid iteration and data-informed design decisions
  • Experience integrating monetization thoughtfully within player-centric systems
  • Have a desire to create meaningful, enriching experiences that touch and inspire players
  • A strong desire to work directly with data scientists to create a deep understanding of players that helps everyone create better player experiences

    Perks:
  • Paid Time Off, Holidays, and Two Weeks Winter Break
  • Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job-there's no waiting period before they kick in.
  • Pet Insurance for those who need it too.
  • Compassionate leave for employees who needs to take care of their family members
  • Pre-tax wellness stipend
  • Pre-tax work from home stipend
  • Access our savings plan (401K program) with company match
  • Mental health resources including Headspace membership and Employee Assistance Program (EAP)
  • Discount portal for everyday goods and services
  • Employee inclusive and diversity initiatives such as Grow Together + FDX (First Day eXperience)
  • Support for personal professional development

We look forward to meeting you!

Applicants must be authorized to work for any employer in the U.S or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time.
The salary range for this position is $98,000 USD to $176,000 USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Company's compensation practices.
Employees in this position are eligible to participate in the Company's standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off.

#LI-Remote

About Thatgamecompany

Thatgamecompany is an American video game development company founded in 2006 by University of Southern California students. The company is known for creating games that deliver meaningful, emotional experiences to players. Their games have won numerous awards and have been praised for their unique art style, music, and storytelling. Thatgamecompany's most popular titles include Journey, Flower, and Sky: Children of the Light.
Learn more about Thatgamecompany
Size
100 employees
Industry

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