Lead Mechatronics Engineer (Hands Team Lead)

Rhoda AI

$138K — $165K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Hands-on experience with humanoid or dexterous robotic hands
  • Mechanical design experience with teleoperation exoskeletons or similar devices
  • Expertise in designing ergonomic interfaces for wearable technology
  • Systems-level understanding across structures, actuation, and electronics
  • Technical judgment for cross-domain tradeoffs

Responsibilities

  • Own the mechatronic architecture of the hand system
  • Define and safeguard the hand's kinematic architecture
  • Lead mechanical design for wearable and teleoperation hardware
  • Set subsystem requirements and drive integration strategy
  • Drive prototyping, testing, and design iteration
  • Mentor actuator, structures, and electrical engineers

Benefits

  • Opportunities for technical leadership and mentorship
  • Involvement in cutting-edge technology development
  • Collaboration with a specialized engineering team
  • Chances to innovate in ergonomic design
  • Contribution to projects from prototype to production
Full Job Description
As the Hand Team's lead engineer, you will own the mechatronic architecture of the entire hand system. This is the senior technical role on the team: you set the architecture, make the cross-subsystem tradeoffs, and lead three specialist engineers to ship the system. What You'll Do • Own the mechatronic architecture of the hand system • Define and safeguard the hand's kinematic architecture across the program • Lead mechanical design of wearable and teleoperation hardware, including operator ergonomics • Set subsystem requirements and drive integration across actuation, structures, and electronics • Drive prototyping, test, and design iteration across the hand program • Technically mentor the actuator, structures, and electrical engineers on the team What You Bring • Hands-on experience designing humanoid or dexterous robotic hands with multi-DoF mechanisms • Demonstrated mechanical design experience with teleoperation exoskeletons or comparable wearable mechanisms • Experience designing human-body attachment and ergonomic interfaces for wearable devices • Systems-level fluency across all hand subsystems - structures, actuation, and electronics - with the judgment to make cross-domain tradeoffs Nice to Have • Experience taking robotic or consumer hardware from prototype through production • Familiarity with haptics, motion capture, or wearable data-capture systems • Prior technical leadership or mentorship of a small hardware team

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