Lead Engineer

Pipeworks Studios

$122K — $146K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5-7 years of game engineering experience with a focus on leadership and coordination.
  • Proficient in Unreal Engine and C++ with a history of managing large production codebases.
  • Strong problem-solving and debugging capabilities across various game engineering areas.
  • Excellent communication skills for technical discussions with both technical and non-technical team members.
  • Experience managing external partners or teams across multiple time zones is a plus.
  • Ability to handle ambiguity and convert it into actionable steps and clear communication.

Responsibilities

  • Build and maintain relationships with partner engineering teams to facilitate communication and collaboration.
  • Translate the partner's priorities into scoped tasks and manage assignments across studios.
  • Ensure alignment between partner and external teams through effective communication and documentation.
  • Review technical designs and in-game content to provide constructive feedback and improve quality.
  • Lead technical discussions that clarify project requirements and support decision-making.
  • Monitor project progress, identify blockers, and proactively coordinate solutions with partners.
  • Facilitate integration between engineering, design, and QA to ensure readiness for partner review.

Benefits

  • Flexible work location options: remote, office, or hybrid.
  • Comprehensive Medical, Dental, and Vision coverage.
  • 401K plan with employer matching contributions.
  • Paid Life Insurance policy fully covered by the employer.
  • Generous Paid Time Off alongside 18-20 paid company holidays.
  • Relocation support for moving to Eugene, OR.
  • Paid parental leave to support family needs.
  • Employee assistance program for personal support.
  • Discounts for fitness club memberships to promote health.
  • Sponsorship for sports teams to encourage community engagement.
  • Annual company events and project celebrations to foster team spirit.
Full Job Description
Lead Engineer

Department: Engineering

Employment Type: Full Time

Location: Eugene, OR

Compensation: $122,000 - $146,000 / year

Description

Pipeworks Studios is seeking an experienced Lead Engineer to support a AAA development partner on an Unreal Engine project. Working alongside our project engineering lead, you'll collaborate directly with the partner's engineering team and coordinate work across external studios, extending the partner's development capacity while keeping delivery aligned with their priorities and technical standards.

This is a client-facing co-development leadership role, rather than a position centered on hands-on feature development. Your primary contribution will be helping distributed teams work effectively together: understanding the partner's needs, organizing work, resolving ambiguity, and ensuring implementations meet expectations. Deep Unreal Engine experience and strong technical judgment are essential for evaluating work, guiding engineers, and helping teams overcome technical challenges.

Day To Day

Responsibilities
  • Build strong working relationships with partner engineers and engineering leadership, serving as a reliable technical contact who understands their goals, communicates clearly, and follows through on commitments.
  • Translate partner priorities into clearly scoped tasks, coordinate estimates and assignments across external studios, and ensure teams understand requirements, dependencies, and acceptance criteria.
  • Keep partner and external studio teams aligned through regular communication, clear documentation, and effective handoffs across time zones.
  • Review technical designs, code, and in-game results, particularly in gameplay and animation, for correctness, maintainability, performance, and alignment with the partner's expectations. Provide actionable feedback and follow through on improvements.
  • Lead cross-studio technical discussions, clarify requirements, resolve questions, and help teams reach decisions that fit the partner's existing architecture and development practices.
  • Maintain a clear view of progress, blockers, and delivery risks. Work with the partner and production to address issues early and agree on practical adjustments to priorities or scope.
  • Coordinate with engineering, design, animation, art, production, and QA to ensure contributions are integrated, tested, and ready for partner review.
  • Share leadership responsibilities with the Pipeworks project engineering lead, maintaining enough context to independently handle partner discussions, task coordination, and technical decisions when needed.
  • Investigate difficult technical issues and provide hands-on support where needed to unblock teams, while keeping partner collaboration, technical oversight, and coordination as the primary focus.


Skills Knowledge and Expertise

Must Haves
  • Clear, direct, professional, and concise communication, including the ability to lead client-facing technical discussions, manage expectations, and explain risks and tradeoffs to technical and non-technical collaborators.
  • Demonstrated engineering leadership on complex game projects, including effective delegation, coordination, and accountability for team delivery.
  • A collaborative approach to supporting a development partner, with the ability to work within their established priorities, technical direction, codebase, and processes.
  • Significant hands-on Unreal Engine experience and strong C++ proficiency in large production codebases.
  • Strong technical judgment, debugging, and code-review skills, with broad game engineering knowledge and deep expertise in at least one area.
  • Ability to quickly understand an unfamiliar project, identify ambiguity and dependencies, and turn incomplete information into clear questions and actionable next steps.
  • Effective organization and follow-through, with the ability to keep distributed teams informed, aligned, and unblocked as priorities evolve.


Nice-To-Have Skills
  • Experience in AAA co-development or another client-facing engineering leadership role.
  • Experience coordinating multiple external studios or international engineering teams across time zones.
  • Gameplay and character animation programming experience sufficient to guide technical discussions, evaluate implementation quality, and help engineers resolve difficult problems.
  • Experience supporting late-production integration, bug fixing, and release stabilization.
  • Experience working directly with designers and animators to refine gameplay and character animation systems.

Education and Experience
  • Substantial professional game engineering experience, including technical leadership and coordination of complex engineering efforts.
  • At least one shipped commercial game or another substantial production release is preferred.
  • A degree in computer science, engineering, or a related field is helpful but not required when equivalent professional experience is demonstrated.


What We Can Offer You

A Flexible Working EnvironmentAlmost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Benefits
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 18-20 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties

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