Lead Character Artist - Overwatch | Irvine, CA

Blizzard Entertainment, Inc.

$99K — $183K *
Media
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • 8+ years of professional experience in character modeling and team leadership.
  • Experience shipping at least one AAA title for PC or console.
  • Expertise in Maya, ZBrush, and Photoshop for 3D modeling.
  • Strong understanding of anatomy and hard-surface modeling techniques.
  • Familiarity with next-gen asset pipelines and optimization methods.
  • Excellent communication and problem-solving skills.
  • Passion for games and interactive storytelling.

Responsibilities

  • Create high-resolution sculpts and models with textures using Photoshop.
  • Apply traditional craftsmanship with modern materials for stylized aesthetics.
  • Collaborate closely with design, VFX, and animation teams.
  • Lead and mentor a team of character artists, promoting growth and quality.
  • Manage tasks and adapt priorities in a fast-paced environment.
  • Facilitate team meetings for clear communication and collaboration.
  • Drive the development of best practices and workflow improvements.

Benefits

  • Opportunity to work in a collaborative and creative environment.
  • Hybrid work model with flexibility for remote work.
  • Chance to contribute to a beloved franchise with a dedicated fanbase.
  • Professional development and mentorship opportunities within a global team.
  • Access to modern workflows and industry-leading tools.
Full Job Description
Team Name:

Job Title:
Lead Character Artist - Overwatch | Irvine, CA

Requisition ID:
R027817

Job Description:

Tracer, Kiriko, Reinhardt, Genji... these are just a few of the memorable heroes that inhabit our world. We put our heart and soul into bringing these unique and visually stunning characters to life, and our ranks are growing. We want to meet a Lead Character Artist who is ready to help us grow the Overwatch universe.

Blizzard is looking for a highly motivated and talented Lead Character Modeler to join our Overwatch art team in Irvine, California. In this role, you will use your modeling and surfacing skills to bring new heroes, cosmetics and much more that will expand the horizons of Overwatch.

Your broader experience with game development and the character pipeline will help you work collaboratively with designers, concept artists, technical artists, VFX artists and animators to ensure that you are always putting gameplay first when it comes to developing amazing characters.

In short, you'll be part of a close-knit, collaborative community of artists, engineers, and designers whose sole goal is to make a truly epic and immersive game experience.

Sound fun? If you're up to the challenge of helping realize the next epic Blizzard title, we want to hear from you!

This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is in Irvine, CA.

Responsibilities:

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Create high-resolution sculpts and final game-resolution models with hand-authored textures using Photoshop.


  • Combine traditional craftsmanship with next-gen materials to achieve Overwatch's stylized aesthetic.


  • Work closely with design, animation, VFX and technical art in an open, feedback-driven pipeline.


  • Manage and provide guidance to a team of character artists (internal & external), fostering professional growth and ensuring high-quality output.


  • Coordinate and delegate tasks to align with project goals and deadlines, adapting plans as priorities evolve.


  • Facilitate regular team meetings and feedback sessions to maintain clear communication and a collaborative environment.


  • Collaborate with production and other leads to manage resources, resolve challenges, and support cross-functional initiatives.


  • Drive the development and adaptation of best practices, workflows, and pipeline improvements for the character art team.


  • Lead and manage a team of character artists, providing clear direction, mentorship, and support for professional growth.


  • Ensure a balanced workload across the team, prioritizing artist wellbeing while maintaining high-quality output.


  • Coordinate and delegate tasks effectively to align with evolving project goals and production timelines.


Minimum Requirements

Experience

  • 8+ years of relevant professional experience, including experience leading or managing others.


  • Shipped at least one AAA title for PC or console.


Knowledge & Skills

  • Expert-level skills in Maya, ZBrush, and Photoshop.


  • Deep understanding of anatomy, silhouette, and hard-surface modeling.


  • Strong eye for light, shading, color, and detail in texture creation.


  • Familiarity with next-gen asset pipelines and optimization techniques.


  • Demonstrated proficiency in hard-surface poly modeling techniques.


  • Strong communication and problem-solving abilities.


  • Comfortable working in both large and small teams.


  • A passion for games and interactive storytelling.


Pluses

  • Familiarity with Blizzard's visual style and a desire to evolve it.


  • Experience designing visuals that support gameplay clarity.


  • Skills in adjacent disciplines: illustration, animation, VFX, or tech art.


  • Multiple years of experience leading educational, training, or mentorship initiatives.


  • Contributions to a stylized or competitive multiplayer game.


  • Proficient with modern content creation tools, including Substance Painter, Blender, and related applications.


Submission / Portfolio requirements

  • A cover letter is required.


  • A portfolio and/or reel demonstrating relevant artistic skills is required.


  • Only online artwork submissions will be accepted (e.g., website, blog, or online album).


  • Candidates may be asked to complete an art test.


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