We are looking for an
Intermediate Software Engineer to build various gameplay and engine systems for a
new original game being developed in
Unreal Engine 5. You will work across core gameplay systems, multiplayer and networking, UI support, and other systems essential to delivering a polished, performant and fun experience. This role is remote-friendly in Canada with Pacific-time overlap required.
Responsibilities- Core Gameplay Features - Design and implement player-facing systems such as movement, traversal, interactions, and progression using C++ and Blueprints.
- System Design & Architecture - Create modular, data-driven gameplay systems that support rapid iteration and scale across PC and other platforms.
- Cross-disciplinary Collaboration - Work closely with design, animation, and audio teams to prototype mechanics, tune feel, and refine experiences through playtesting.
- Performance & Stability - Profile and optimize gameplay systems to meet performance and memory budgets, and contribute to stability through testing and debugging.
- Technical Mentorship - Share gameplay engineering best practices through code reviews and informal mentorship of associate engineers.
- Continuous Improvement - Stay up to date with UE5 subsystems (GAS, MassEntity, Chaos), propose tooling or workflow improvements, and help drive internal knowledge sharing.
Requirements- Have 3+ years of professional experience using C++ in Unreal Engine 4 or 5, with a strong focus on gameplay systems.
- Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.
- Have shipped at least one commercial game featuring your gameplay contributions.
- Are passionate about prototyping, polish, and tight player control and feedback loops.
- Communicate clearly and value cross-functional collaboration.
- Are comfortable with Perforce, Git, or similar version control systems and modern profiling/debugging tools.
Pluses- Experience working on VR platforms, particularly with performance optimization and player input
- Experience with Gameplay Ability System, MassEntity, or Chaos physics.
- Contributions to improving build pipelines, CI, or automated gameplay testing.
- Passion for accessibility, player expression, and inclusive game mechanics.
$108,000 - $132,000 a year