Immersive Experience Designer

BEAM Professionals

$70K — $95K *
Technical Services
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Bachelor's degree in Architecture, Interior Architecture, Design, or a related field.
  • Portfolio showcasing spatial design thinking and 3D modeling.
  • Proficiency in 3D modeling and visualization tools (SketchUp, Rhino, Revit, D5, Lumion, Enscape, etc.).
  • 3+ years of professional experience in related fields.
  • Strong communication skills and ability to collaborate across disciplines.

Responsibilities

  • Lead the spatial development of immersive environments, translating big ideas into feasible designs.
  • Create and manage 3D models, diagrams, and spatial systems for interactive projects.
  • Collaborate with architects, designers, and digital teams to maintain design intent during execution.
  • Resolve technical and spatial challenges involving AV integration and emerging technologies.
  • Support concept development through modeling, visual studies, and design exploration.
  • Contribute to presentations and narratives for clients and stakeholders.
  • Act as a bridge between creative vision and real-world implementation.

Benefits

  • Strong growth potential within the studio.
  • Opportunity to influence the future direction of PBK’s immersive experience practice.
Full Job Description
PBK is seeking an Immersive Experience Designer to join its Immersive Experience Design (IxD) Lab, a small, fast-moving studio focused on creating technology-driven environments for education, civic, and cultural projects.
This is a hands-on design role for someone who can take big ideas and quickly turn them into real, spatially resolved concepts.
You will work directly with the Director of IxD to develop immersive environments that integrate architecture, digital content, and storytelling. This role is critical to scaling the studio’s ability to deliver high-impact work.

Your Impact:

  • Lead the spatial development of immersive environments, translating conceptual ideas into real, technically feasible designs.

  • Create and manage 3D models, diagrams, and spatial systems that support interactive, experiential, and exhibit-based projects.

  • This role plays a critical part in scaling the Immersive Experience studio’s ability to deliver high-impact immersive projects and will have meaningful influence over how the studio evolves.

  • Collaborate with architects, designers, and digital experience teams to ensure design intent carries through from concept to execution.

  • Help resolve technical and spatial challenges related to fabrication, AV integration, and emerging technologies.

  • Support early-stage concept development through modeling, visual studies, and design exploration.

  • Contribute to presentations and design narratives for clients, stakeholders, and project teams.

  • Act as a key bridge between creative vision and real-world implementation.

Here’s What You’ll Need:

  • ***ALL APPLICANTS MUST HAVE A PORTFOLIO AND RESUME TO BE CONSIDERED***

  • Bachelor’s degree in Architecture, Interior Architecture, Design, or a related field.

  • A portfolio demonstrating strong spatial design thinking, 3D modeling, and concept development.

  • Proficiency in 3D modeling and visualization tools such as SketchUp, Rhino, Revit, D5, Lumion, Enscape, or similar.

  • Strong understanding of spatial design principles and experience working on architectural or experiential projects.

  • 3+ years of professional experience in a related field.

  • Working knowledge of Adobe Creative Suite (Photoshop, Illustrator, InDesign).

  • Strong communication skills and the ability to collaborate across disciplines.

  • Comfort working in early-stage, conceptual environments where problems are often undefined and solutions require exploration.

Here’s How You’ll Stand Out:

  • Experience with immersive, exhibit, museum, experiential, or themed environments.

  • Familiarity with AV systems, fabrication processes, or design-build workflows.

  • Proficiency in advanced tools such as Rhino/Grasshopper, Unreal Engine, TouchDesigner, or similar.

  • Ability to think systemically about how spaces, technology, content, and users interact.

  • Passion for emerging technologies and interest in how digital tools shape physical environments.

  • A desire to take ownership, grow into a leadership role, and help shape a developing creative studio.

This role offers strong growth potential and the opportunity to help define the future direction of PBK’s immersive experience practice.

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