Generalist Engineer

AGBO Films LLC

$70K — $95K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 3-6 years of game development engineering experience across disciplines
  • Solid C++ programming skills with Unreal Engine (UE4/UE5) exposure
  • Experience contributing to various game project aspects (gameplay, UI, tools, etc.)
  • Comfortable in an iterative, team-oriented development environment
  • Strong problem-solving abilities and willingness to learn new technologies
  • Effective communication skills with a collaborative approach
  • Bonus: Experience shipping a commercial title
  • Bonus: Familiarity with live service or early-stage game development

Responsibilities

  • Contribute to diverse engineering tasks across gameplay, systems, UI, tools, and performance
  • Collaborate closely with designers, artists, and engineers to implement features
  • Write clean, maintainable, and well-documented code for the Unreal Engine
  • Identify and resolve bugs, performance bottlenecks, and technical debt
  • Engage actively in planning, code reviews, and technical discussions
  • Adapt to shifting priorities and approach challenges with a solutions-oriented mindset
  • Perform other duties as assigned

Benefits

  • In-person collaboration that enhances teamwork and project success
  • Dynamic work environment that adapts to project needs
  • Opportunity to work on innovative game experiences
  • Potential for professional growth through diverse engineering tasks
Full Job Description
Position Summary:
As a Generalist Engineer on the Interactive team, you will contribute across multiple engineering disciplines to help build ambitious, innovative game experiences at AGBO. You are adaptable, technically well-rounded, and thrive in a dynamic environment where the scope of your work can shift based on the needs of the project. From gameplay systems to tooling to performance work, you bring a flexible skill set and a collaborative attitude to whatever challenge is in front of you.

Key Responsibilities:
  • Contribute to a wide range of engineering tasks across gameplay, systems, UI, tools, and/or performance as project needs dictate.
  • Work closely with designers, artists, and other engineers to implement features and iterate quickly.
  • Write clean, maintainable, and well-documented code within an Unreal Engine codebase.
  • Identify and resolve bugs, performance bottlenecks, and technical debt across the project.
  • Participate actively in planning, code reviews, and technical discussions.
  • Adapt to evolving priorities and bring a solutions-oriented mindset to new challenges.
  • Perform other duties as assigned.

Qualifications & Skills:
  • 3-6 years of experience in game development engineering across one or more disciplines.
  • Solid programming skills in C++, with practical experience in Unreal Engine (UE4 and/or UE5).
  • Experience contributing to multiple areas of a game project (e.g., gameplay, UI, tools, systems, or performance).
  • Comfort working in an iterative, team-oriented development environment.
  • Strong problem-solving skills and an eagerness to learn new systems and technologies.
  • Clear communication skills and a collaborative working style.
  • Bonus: Shipped at least one commercial title.
  • Bonus: Experience with live service or early-stage game development.

Additional Information:
  • This role is based in Raleigh, NC, and we are primarily seeking candidates who are currently located in the area or are open to relocating. In-person collaboration with our technical and creative teams is essential to the success of this position.
  • Candidates must be legally authorized to work in the U.S.


The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

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